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Core, some worlds: Rename sweep_for_events to sweep_for_advancements (#3571)
* Rename sweep_for_events to sweep_for_advancements * more event->advancement renames * oops accidentally deleted the deprecation thing in the force push * Update TestDungeon.py * Update BaseClasses.py * Update BaseClasses.py * oops * utils.deprecate * treble, you had no idea how right you were * Update test_panel_hunt.py * Update BaseClasses.py Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> --------- Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
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@@ -219,7 +219,7 @@ class WitnessWorld(World):
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# Only sweeps for events because having this behavior be random based on Tutorial Gate would be strange.
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state = CollectionState(self.multiworld)
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state.sweep_for_events(locations=event_locations)
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state.sweep_for_advancements(locations=event_locations)
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num_early_locs = sum(1 for loc in self.multiworld.get_reachable_locations(state, self.player) if loc.address)
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