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Core: print both world source paths in case of conflict (#4751)
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@@ -83,11 +83,13 @@ class AutoWorldRegister(type):
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# construct class
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# construct class
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new_class = super().__new__(mcs, name, bases, dct)
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new_class = super().__new__(mcs, name, bases, dct)
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new_class.__file__ = sys.modules[new_class.__module__].__file__
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if "game" in dct:
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if "game" in dct:
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if dct["game"] in AutoWorldRegister.world_types:
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if dct["game"] in AutoWorldRegister.world_types:
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raise RuntimeError(f"""Game {dct["game"]} already registered.""")
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raise RuntimeError(f"""Game {dct["game"]} already registered in
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{AutoWorldRegister.world_types[dct["game"]].__file__} when attempting to register from
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{new_class.__file__}.""")
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AutoWorldRegister.world_types[dct["game"]] = new_class
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AutoWorldRegister.world_types[dct["game"]] = new_class
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new_class.__file__ = sys.modules[new_class.__module__].__file__
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if ".apworld" in new_class.__file__:
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if ".apworld" in new_class.__file__:
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new_class.zip_path = pathlib.Path(new_class.__file__).parents[1]
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new_class.zip_path = pathlib.Path(new_class.__file__).parents[1]
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if "settings_key" not in dct:
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if "settings_key" not in dct:
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