[ArchipIDLE] Use shuffled item_table during generation
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@@ -28,9 +28,9 @@ class ArchipIDLEWorld(World):
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item_pool = []
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for i in range(100):
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item = Item(
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item_table[i],
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self.item_name_to_id[item_table[i]] < 9020,
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self.item_name_to_id[item_table[i]],
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item_table_copy[i],
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i < 20,
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self.item_name_to_id[item_table_copy[i]],
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self.player
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)
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item.game = 'ArchipIDLE'
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@@ -42,7 +42,7 @@ class ArchipIDLEWorld(World):
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set_rules(self.world, self.player)
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def create_item(self, name: str) -> Item:
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return Item(name, self.item_name_to_id[name] < 9020, self.item_name_to_id[name], self.player)
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return Item(name, True, self.item_name_to_id[name], self.player)
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def create_regions(self):
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self.world.regions += [
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