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Bomb Rush Cyberfunk: Implement new game (#2925)
Adds Team Reptile's Bomb Rush Cyberfunk as a new game.
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worlds/bomb_rush_cyberfunk/docs/en_Bomb Rush Cyberfunk.md
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# Bomb Rush Cyberfunk
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## Where is the options page?
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The [player options page for this game](../player-options) contains all the options you need to configure and export
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a config file.
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## What does randomization do in this game?
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The goal of Bomb Rush Cyberfunk randomizer is to defeat all rival crews in each borough of New Amsterdam. REP is no
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longer earned from doing graffiti, and is instead earned by finding it randomly in the multiworld.
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Items can be found by picking up any type of collectible, unlocking characters, taking pictures of Polo, and for every
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5 graffiti spots tagged. The types of items that can be found are Music, Graffiti (M), Graffiti (L), Graffiti (XL),
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Skateboards, Inline Skates, BMX, Outifts, Characters, REP, and the Camera.
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Several changes have been made to the game for a better experience as a randomizer:
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- The prelude in the police station can be skipped.
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- The map for each stage is always unlocked.
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- The taxi is always unlocked, but you will still need to visit each stage's taxi stop before you can use them.
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- No M, L, or XL graffiti is unlocked at the beginning.
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- Optionally, graffiti can be depleted after a certain number of uses.
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- All characters except Red are locked.
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- One single REP count is used throughout the game, instead of having separate totals for each stage. REP requirements
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are the same as the original game, but added together in order. At least 960 REP is needed to finish the game.
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The mod also adds two new apps to the phone, an "Encounter" app which lets you retry certain events early, and the
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"Archipelago" app which lets you view chat messages and change some options while playing.
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