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[RL] Specify list of available classes (#262)
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@@ -93,37 +93,43 @@ class LegacyWorld(World):
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itempool += [self.create_item(ItemName.crit_chance)] * int(self.world.crit_chance_pool[self.player])
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itempool += [self.create_item(ItemName.crit_damage)] * int(self.world.crit_damage_pool[self.player])
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# Add specific classes into the pool. Eventually, will be able to shuffle the starting ones, but until then...
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itempool += [
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self.create_item(ItemName.dragon),
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self.create_item(ItemName.traitor),
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*self._create_items(ItemName.progressive_knight),
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*self._create_items(ItemName.progressive_mage),
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*self._create_items(ItemName.progressive_barbarian),
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*self._create_items(ItemName.progressive_knave),
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*self._create_items(ItemName.progressive_shinobi),
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*self._create_items(ItemName.progressive_miner),
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*self._create_items(ItemName.progressive_lich),
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*self._create_items(ItemName.progressive_spellthief),
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]
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# Remove one of our starting classes from the item pool.
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classes = self.world.available_classes[self.player]
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if "Dragon" in classes:
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itempool.append(self.create_item(ItemName.dragon))
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if "Traitor" in classes:
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itempool.append(self.create_item(ItemName.traitor))
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if self.world.starting_class[self.player] == "knight":
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itempool.remove(self.create_item(ItemName.progressive_knight))
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elif self.world.starting_class[self.player] == "mage":
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itempool.remove(self.create_item(ItemName.progressive_mage))
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elif self.world.starting_class[self.player] == "barbarian":
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itempool.remove(self.create_item(ItemName.progressive_barbarian))
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elif self.world.starting_class[self.player] == "knave":
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itempool.remove(self.create_item(ItemName.progressive_knave))
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elif self.world.starting_class[self.player] == "miner":
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itempool.remove(self.create_item(ItemName.progressive_miner))
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elif self.world.starting_class[self.player] == "shinobi":
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itempool.remove(self.create_item(ItemName.progressive_shinobi))
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elif self.world.starting_class[self.player] == "lich":
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itempool.remove(self.create_item(ItemName.progressive_lich))
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elif self.world.starting_class[self.player] == "spellthief":
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itempool.remove(self.create_item(ItemName.progressive_spellthief))
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itempool.append(self.create_item(ItemName.progressive_knight))
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elif "Knight" in classes:
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itempool.extend(self._create_items(ItemName.progressive_knight))
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if self.world.starting_class[self.player] == "mage":
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itempool.append(self.create_item(ItemName.progressive_mage))
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elif "Mage" in classes:
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itempool.extend(self._create_items(ItemName.progressive_mage))
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if self.world.starting_class[self.player] == "barbarian":
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itempool.append(self.create_item(ItemName.progressive_barbarian))
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elif "Barbarian" in classes:
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itempool.extend(self._create_items(ItemName.progressive_barbarian))
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if self.world.starting_class[self.player] == "knave":
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itempool.append(self.create_item(ItemName.progressive_knave))
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elif "Knave" in classes:
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itempool.extend(self._create_items(ItemName.progressive_knave))
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if self.world.starting_class[self.player] == "shinobi":
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itempool.append(self.create_item(ItemName.progressive_shinobi))
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elif "Shinobi" in classes:
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itempool.extend(self._create_items(ItemName.progressive_shinobi))
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if self.world.starting_class[self.player] == "miner":
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itempool.append(self.create_item(ItemName.progressive_miner))
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elif "Miner" in classes:
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itempool.extend(self._create_items(ItemName.progressive_miner))
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if self.world.starting_class[self.player] == "lich":
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itempool.append(self.create_item(ItemName.progressive_lich))
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elif "Lich" in classes:
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itempool.extend(self._create_items(ItemName.progressive_lich))
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if self.world.starting_class[self.player] == "spellthief":
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itempool.append(self.create_item(ItemName.progressive_spellthief))
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elif "Spellthief" in classes:
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itempool.extend(self._create_items(ItemName.progressive_spellthief))
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# Check if we need to start with these vendors or put them in the pool.
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if self.world.vendors[self.player] == "start_unlocked":
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