Clique: Update to new options API (#3759)

This commit is contained in:
Scipio Wright
2024-08-11 08:47:17 -04:00
committed by GitHub
parent 8e06ab4f68
commit 68a92b0c6f
5 changed files with 47 additions and 38 deletions

View File

@@ -1,10 +1,10 @@
from typing import List
from typing import List, Dict, Any
from BaseClasses import Region, Tutorial
from worlds.AutoWorld import WebWorld, World
from .Items import CliqueItem, item_data_table, item_table
from .Locations import CliqueLocation, location_data_table, location_table, locked_locations
from .Options import clique_options
from .Options import CliqueOptions
from .Regions import region_data_table
from .Rules import get_button_rule
@@ -38,7 +38,8 @@ class CliqueWorld(World):
game = "Clique"
web = CliqueWebWorld()
option_definitions = clique_options
options: CliqueOptions
options_dataclass = CliqueOptions
location_name_to_id = location_table
item_name_to_id = item_table
@@ -48,7 +49,7 @@ class CliqueWorld(World):
def create_items(self) -> None:
item_pool: List[CliqueItem] = []
for name, item in item_data_table.items():
if item.code and item.can_create(self.multiworld, self.player):
if item.code and item.can_create(self):
item_pool.append(self.create_item(name))
self.multiworld.itempool += item_pool
@@ -61,41 +62,40 @@ class CliqueWorld(World):
# Create locations.
for region_name, region_data in region_data_table.items():
region = self.multiworld.get_region(region_name, self.player)
region = self.get_region(region_name)
region.add_locations({
location_name: location_data.address for location_name, location_data in location_data_table.items()
if location_data.region == region_name and location_data.can_create(self.multiworld, self.player)
if location_data.region == region_name and location_data.can_create(self)
}, CliqueLocation)
region.add_exits(region_data_table[region_name].connecting_regions)
# Place locked locations.
for location_name, location_data in locked_locations.items():
# Ignore locations we never created.
if not location_data.can_create(self.multiworld, self.player):
if not location_data.can_create(self):
continue
locked_item = self.create_item(location_data_table[location_name].locked_item)
self.multiworld.get_location(location_name, self.player).place_locked_item(locked_item)
self.get_location(location_name).place_locked_item(locked_item)
# Set priority location for the Big Red Button!
self.multiworld.priority_locations[self.player].value.add("The Big Red Button")
self.options.priority_locations.value.add("The Big Red Button")
def get_filler_item_name(self) -> str:
return "A Cool Filler Item (No Satisfaction Guaranteed)"
def set_rules(self) -> None:
button_rule = get_button_rule(self.multiworld, self.player)
self.multiworld.get_location("The Big Red Button", self.player).access_rule = button_rule
self.multiworld.get_location("In the Player's Mind", self.player).access_rule = button_rule
button_rule = get_button_rule(self)
self.get_location("The Big Red Button").access_rule = button_rule
self.get_location("In the Player's Mind").access_rule = button_rule
# Do not allow button activations on buttons.
self.multiworld.get_location("The Big Red Button", self.player).item_rule =\
lambda item: item.name != "Button Activation"
self.get_location("The Big Red Button").item_rule = lambda item: item.name != "Button Activation"
# Completion condition.
self.multiworld.completion_condition[self.player] = lambda state: state.has("The Urge to Push", self.player)
def fill_slot_data(self):
def fill_slot_data(self) -> Dict[str, Any]:
return {
"color": getattr(self.multiworld, "color")[self.player].current_key
"color": self.options.color.current_key
}