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https://github.com/MarioSpore/Grinch-AP.git
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CommonClient: rip out old global name lookup (#4941)
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@@ -196,25 +196,11 @@ class CommonContext:
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self.lookup_type: typing.Literal["item", "location"] = lookup_type
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self._unknown_item: typing.Callable[[int], str] = lambda key: f"Unknown {lookup_type} (ID: {key})"
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self._archipelago_lookup: typing.Dict[int, str] = {}
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self._flat_store: typing.Dict[int, str] = Utils.KeyedDefaultDict(self._unknown_item)
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self._game_store: typing.Dict[str, typing.ChainMap[int, str]] = collections.defaultdict(
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lambda: collections.ChainMap(self._archipelago_lookup, Utils.KeyedDefaultDict(self._unknown_item)))
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self.warned: bool = False
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# noinspection PyTypeChecker
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def __getitem__(self, key: str) -> typing.Mapping[int, str]:
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# TODO: In a future version (0.6.0?) this should be simplified by removing implicit id lookups support.
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if isinstance(key, int):
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if not self.warned:
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# Use warnings instead of logger to avoid deprecation message from appearing on user side.
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self.warned = True
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warnings.warn(f"Implicit name lookup by id only is deprecated and only supported to maintain "
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f"backwards compatibility for now. If multiple games share the same id for a "
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f"{self.lookup_type}, name could be incorrect. Please use "
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f"`{self.lookup_type}_names.lookup_in_game()` or "
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f"`{self.lookup_type}_names.lookup_in_slot()` instead.")
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return self._flat_store[key] # type: ignore
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return self._game_store[key]
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def __len__(self) -> int:
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@@ -254,7 +240,6 @@ class CommonContext:
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id_to_name_lookup_table = Utils.KeyedDefaultDict(self._unknown_item)
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id_to_name_lookup_table.update({code: name for name, code in name_to_id_lookup_table.items()})
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self._game_store[game] = collections.ChainMap(self._archipelago_lookup, id_to_name_lookup_table)
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self._flat_store.update(id_to_name_lookup_table) # Only needed for legacy lookup method.
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if game == "Archipelago":
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# Keep track of the Archipelago data package separately so if it gets updated in a custom datapackage,
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# it updates in all chain maps automatically.
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@@ -47,17 +47,6 @@ class TestCommonContext(unittest.IsolatedAsyncioTestCase):
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assert "Archipelago" in self.ctx.item_names, "Archipelago item names entry does not exist"
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assert "Archipelago" in self.ctx.location_names, "Archipelago location names entry does not exist"
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async def test_implicit_name_lookups(self):
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# Items
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assert self.ctx.item_names[2**54 + 1] == "Test Item 1 - Safe"
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assert self.ctx.item_names[2**54 + 3] == f"Unknown item (ID: {2**54+3})"
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assert self.ctx.item_names[-1] == "Nothing"
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# Locations
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assert self.ctx.location_names[2**54 + 1] == "Test Location 1 - Safe"
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assert self.ctx.location_names[2**54 + 3] == f"Unknown location (ID: {2**54+3})"
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assert self.ctx.location_names[-1] == "Cheat Console"
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async def test_explicit_name_lookups(self):
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# Items
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assert self.ctx.item_names["__TestGame1"][2**54+1] == "Test Item 1 - Safe"
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