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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
sm64ex: More name changes
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@@ -18,35 +18,35 @@ def create_regions(world: MultiWorld, player: int):
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locBoB_names = [name for name, id in locBoB_table.items()]
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regBoB.locations += [SM64Location(player, loc_name, location_table[loc_name], regBoB) for loc_name in locBoB_names]
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if (world.EnableCoinStars[player].value):
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regBoB.locations.append(SM64Location(player, "BoB 100 Coins", location_table["BoB 100 Coins"], regBoB))
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regBoB.locations.append(SM64Location(player, "BoB: 100 Coins", location_table["BoB: 100 Coins"], regBoB))
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world.regions.append(regBoB)
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regWhomp = Region("Whomp's Fortress", RegionType.Generic, "Whomp's Fortress", player, world)
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locWhomp_names = [name for name, id in locWhomp_table.items()]
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regWhomp.locations += [SM64Location(player, loc_name, location_table[loc_name], regWhomp) for loc_name in locWhomp_names]
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if (world.EnableCoinStars[player].value):
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regWhomp.locations.append(SM64Location(player, "Whomp 100 Coins", location_table["Whomp 100 Coins"], regWhomp))
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regWhomp.locations.append(SM64Location(player, "WF: 100 Coins", location_table["WF: 100 Coins"], regWhomp))
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world.regions.append(regWhomp)
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regJRB = Region("Jolly Roger Bay", RegionType.Generic, "Jolly Roger Bay", player, world)
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locJRB_names = [name for name, id in locJRB_table.items()]
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regJRB.locations += [SM64Location(player, loc_name, location_table[loc_name], regJRB) for loc_name in locJRB_names]
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if (world.EnableCoinStars[player].value):
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regJRB.locations.append(SM64Location(player, "JRB 100 Coins", location_table["JRB 100 Coins"], regJRB))
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regJRB.locations.append(SM64Location(player, "JRB: 100 Coins", location_table["JRB: 100 Coins"], regJRB))
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world.regions.append(regJRB)
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regCCM = Region("Cool, Cool Mountain", RegionType.Generic, "Cool, Cool Mountain", player, world)
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locCCM_names = [name for name, id in locCCM_table.items()]
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regCCM.locations += [SM64Location(player, loc_name, location_table[loc_name], regCCM) for loc_name in locCCM_names]
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if (world.EnableCoinStars[player].value):
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regCCM.locations.append(SM64Location(player, "CCM 100 Coins", location_table["CCM 100 Coins"], regCCM))
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regCCM.locations.append(SM64Location(player, "CCM: 100 Coins", location_table["CCM: 100 Coins"], regCCM))
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world.regions.append(regCCM)
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regBBH = Region("Big Boo's Haunt", RegionType.Generic, "Big Boo's Haunt", player, world)
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locBBH_names = [name for name, id in locBBH_table.items()]
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regBBH.locations += [SM64Location(player, loc_name, location_table[loc_name], regBBH) for loc_name in locBBH_names]
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if (world.EnableCoinStars[player].value):
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regBBH.locations.append(SM64Location(player, "BBH 100 Coins", location_table["BBH 100 Coins"], regBBH))
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regBBH.locations.append(SM64Location(player, "BBH: 100 Coins", location_table["BBH: 100 Coins"], regBBH))
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world.regions.append(regBBH)
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regBasement = Region("Basement", RegionType.Generic, "Basement", player, world)
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@@ -56,28 +56,28 @@ def create_regions(world: MultiWorld, player: int):
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locHMC_names = [name for name, id in locHMC_table.items()]
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regHMC.locations += [SM64Location(player, loc_name, location_table[loc_name], regHMC) for loc_name in locHMC_names]
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if (world.EnableCoinStars[player].value):
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regHMC.locations.append(SM64Location(player, "HMC 100 Coins", location_table["HMC 100 Coins"], regHMC))
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regHMC.locations.append(SM64Location(player, "HMC: 100 Coins", location_table["HMC: 100 Coins"], regHMC))
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world.regions.append(regHMC)
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regLLL = Region("Lethal Lava Land", RegionType.Generic, "Lethal Lava Land", player, world)
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locLLL_names = [name for name, id in locLLL_table.items()]
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regLLL.locations += [SM64Location(player, loc_name, location_table[loc_name], regLLL) for loc_name in locLLL_names]
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if (world.EnableCoinStars[player].value):
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regLLL.locations.append(SM64Location(player, "LLL 100 Coins", location_table["LLL 100 Coins"], regLLL))
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regLLL.locations.append(SM64Location(player, "LLL: 100 Coins", location_table["LLL: 100 Coins"], regLLL))
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world.regions.append(regLLL)
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regSSL = Region("Shifting Sand Land", RegionType.Generic, "Shifting Sand Land", player, world)
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locSSL_names = [name for name, id in locSSL_table.items()]
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regSSL.locations += [SM64Location(player, loc_name, location_table[loc_name], regSSL) for loc_name in locSSL_names]
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if (world.EnableCoinStars[player].value):
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regSSL.locations.append(SM64Location(player, "SSL 100 Coins", location_table["SSL 100 Coins"], regSSL))
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regSSL.locations.append(SM64Location(player, "SSL: 100 Coins", location_table["SSL: 100 Coins"], regSSL))
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world.regions.append(regSSL)
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regDDD = Region("Dire, Dire Docks", RegionType.Generic, "Dire, Dire Docks", player, world)
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locDDD_names = [name for name, id in locDDD_table.items()]
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regDDD.locations += [SM64Location(player, loc_name, location_table[loc_name], regDDD) for loc_name in locDDD_names]
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if (world.EnableCoinStars[player].value):
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regDDD.locations.append(SM64Location(player, "DDD 100 Coins", location_table["DDD 100 Coins"], regDDD))
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regDDD.locations.append(SM64Location(player, "DDD: 100 Coins", location_table["DDD: 100 Coins"], regDDD))
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world.regions.append(regDDD)
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regFloor2 = Region("Second Floor", RegionType.Generic, "Second Floor", player, world)
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@@ -87,28 +87,28 @@ def create_regions(world: MultiWorld, player: int):
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locSL_names = [name for name, id in locSL_table.items()]
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regSL.locations += [SM64Location(player, loc_name, location_table[loc_name], regSL) for loc_name in locSL_names]
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if (world.EnableCoinStars[player].value):
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regSL.locations.append(SM64Location(player, "SL 100 Coins", location_table["SL 100 Coins"], regSL))
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regSL.locations.append(SM64Location(player, "SL: 100 Coins", location_table["SL: 100 Coins"], regSL))
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world.regions.append(regSL)
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regWDW = Region("Wet-Dry World", RegionType.Generic, "Wet-Dry World", player, world)
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locWDW_names = [name for name, id in locWDW_table.items()]
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regWDW.locations += [SM64Location(player, loc_name, location_table[loc_name], regWDW) for loc_name in locWDW_names]
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if (world.EnableCoinStars[player].value):
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regWDW.locations.append(SM64Location(player, "WDW 100 Coins", location_table["WDW 100 Coins"], regWDW))
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regWDW.locations.append(SM64Location(player, "WDW: 100 Coins", location_table["WDW: 100 Coins"], regWDW))
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world.regions.append(regWDW)
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regTTM = Region("Tall, Tall Mountain", RegionType.Generic, "Tall, Tall Mountain", player, world)
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locTTM_names = [name for name, id in locTTM_table.items()]
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regTTM.locations += [SM64Location(player, loc_name, location_table[loc_name], regTTM) for loc_name in locTTM_names]
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if (world.EnableCoinStars[player].value):
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regTTM.locations.append(SM64Location(player, "TTM 100 Coins", location_table["TTM 100 Coins"], regTTM))
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regTTM.locations.append(SM64Location(player, "TTM: 100 Coins", location_table["TTM: 100 Coins"], regTTM))
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world.regions.append(regTTM)
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regTHI = Region("Tiny-Huge Island", RegionType.Generic, "Tiny-Huge Island", player, world)
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locTHI_names = [name for name, id in locTHI_table.items()]
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regTHI.locations += [SM64Location(player, loc_name, location_table[loc_name], regTHI) for loc_name in locTHI_names]
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if (world.EnableCoinStars[player].value):
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regTHI.locations.append(SM64Location(player, "THI 100 Coins", location_table["THI 100 Coins"], regTHI))
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regTHI.locations.append(SM64Location(player, "THI: 100 Coins", location_table["THI: 100 Coins"], regTHI))
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world.regions.append(regTHI)
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regFloor3 = Region("Third Floor", RegionType.Generic, "Third Floor", player, world)
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@@ -118,14 +118,14 @@ def create_regions(world: MultiWorld, player: int):
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locTTC_names = [name for name, id in locTTC_table.items()]
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regTTC.locations += [SM64Location(player, loc_name, location_table[loc_name], regTTC) for loc_name in locTTC_names]
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if (world.EnableCoinStars[player].value):
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regTTC.locations.append(SM64Location(player, "TTC 100 Coins", location_table["TTC 100 Coins"], regTTC))
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regTTC.locations.append(SM64Location(player, "TTC: 100 Coins", location_table["TTC: 100 Coins"], regTTC))
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world.regions.append(regTTC)
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regRR = Region("Rainbow Ride", RegionType.Generic, "Rainbow Ride", player, world)
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locRR_names = [name for name, id in locRR_table.items()]
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regRR.locations += [SM64Location(player, loc_name, location_table[loc_name], regRR) for loc_name in locRR_names]
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if (world.EnableCoinStars[player].value):
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regRR.locations.append(SM64Location(player, "RR 100 Coins", location_table["RR 100 Coins"], regRR))
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regRR.locations.append(SM64Location(player, "RR: 100 Coins", location_table["RR: 100 Coins"], regRR))
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world.regions.append(regRR)
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