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Tutorial updates for Website. Added French tutorial by Coxla.
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@@ -50,48 +50,21 @@ each player to enjoy an experience customized for their taste, and different pla
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can all have different options.
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### Where do I get a YAML file?
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A basic YAML file is available in the directory where you installed the MultiWorld Utilities. It is within
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the players folder and is called `easy.yaml`
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The [PlayerSettings](/player-settings) page on the website allows you to configure your personal settings
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and download a `yaml` file. You may configure up to three presets on this page.
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### Your YAML file is weighted
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Throughout your YAML file, you will see many options which look similar to this:
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```yaml
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map_shuffle:
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on: 5
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off: 15
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```
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In the above example, imagine the generator creates a bucket labelled "map_shuffle", and places a folded
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piece of paper into the bucket for each sub-option. Here, there are twenty pieces of paper in the bucket:
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five for "on" and fifteen for "off". When the generator is deciding whether or not to turn on map shuffle
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for your game, it reaches into this bucket and pulls out a piece of paper at random. In this example,
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you are much more likely to have map shuffle turned off. If you never want an option to be chosen, simply
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set its value to zero.
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The Player Settings page has many options which are primarily represented with sliders. This allows you to
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choose how likely certain options are to occur relative to other options within a category.
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### Configuring your YAML file
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Before you begin configuring your YAML file, there are two things you must do.
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1. Set your `name`. This is what will appear as you send and receive items (if you play MultiWorld games).
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2. Rename the file to something meaningful.
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For example, imagine the generator creates a bucket labelled "Map Shuffle", and places folded pieces of paper
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into the bucket for each sub-option. Also imagine your chosen value for "On" is 20 and your value for "Off" is 40.
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Once those are complete, feel free to adjust the options within the file to fit your desired randomizer
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experience. The options are commented to explain their effects on the game.
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In this example, sixth pieces of paper are put into the bucket. Twenty for "On" and forty for "Off". When the
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generator is deciding whether or not to turn on map shuffle for your game, it reaches into this bucket and pulls
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out a piece of paper at random. In this example, you are much more likely to have map shuffle turned off.
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### ROM Options
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At the bottom of your YAML file, you will find a set of ROM options. These control various aesthetic changes
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which do not affect gameplay. These options are also weighted, in case you want to be surprised by the color
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of your hearts or by the silliness of your overworld palette.
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If you would like to add a sprite to the list, simply include its name and give it a weight like so:
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```yaml
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rom:
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sprite: # Enter the name of your preferred sprite and weight it appropriately
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random: 0
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randomonhit: 0
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link: 1
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vegeta: 3
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rottytops: 5
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rocko: 5
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luigi: 3
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```
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If you never want an option to be chosen, simply set its value to zero.
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### Verifying your YAML file
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If you would like to validate your YAML file to make sure it works, you may do so on the
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