Add fallback item swap for unreachable items

This commit is contained in:
Brad Humphrey
2021-12-20 17:47:04 -07:00
committed by Fabian Dill
parent 461961c3be
commit 6a34fe5184
2 changed files with 92 additions and 22 deletions

View File

@@ -1,6 +1,7 @@
import unittest
import pytest
from worlds.AutoWorld import World
from Fill import fill_restrictive
from Fill import FillError, fill_restrictive
from BaseClasses import MultiWorld, Region, RegionType, Item, Location
from worlds.generic.Rules import set_rule
@@ -105,4 +106,47 @@ class TestBase(unittest.TestCase):
fill_restrictive(multi_world, multi_world.state, locations, items)
self.assertEqual(loc0.item, item1)
self.assertEqual(loc1.item, item0)
self.assertEqual(loc1.item, item0)
def test_impossible_fill_restrictive(self):
multi_world = generate_multi_world()
player1_id = 1
player1_menu = multi_world.get_region("Menu", player1_id)
locations = generate_locations(2, player1_id, None, player1_menu)
items = generate_items(2, player1_id, True)
item0 = items[0]
item1 = items[1]
loc0 = locations[0]
loc1 = locations[1]
multi_world.completion_condition[player1_id] = lambda state: state.has(
item0.name, player1_id) and state.has(item1.name, player1_id)
set_rule(loc1, lambda state: state.has(item1.name, player1_id))
set_rule(loc0, lambda state: state.has(item0.name, player1_id))
with pytest.raises(FillError):
fill_restrictive(multi_world, multi_world.state, locations, items)
def test_circular_fill_restrictive(self):
multi_world = generate_multi_world()
player1_id = 1
player1_menu = multi_world.get_region("Menu", player1_id)
locations = generate_locations(3, player1_id, None, player1_menu)
items = generate_items(3, player1_id, True)
item0 = items[0]
item1 = items[1]
item2 = items[2]
loc0 = locations[0]
loc1 = locations[1]
loc2 = locations[2]
multi_world.completion_condition[player1_id] = lambda state: state.has(
item0.name, player1_id) and state.has(item1.name, player1_id) and state.has(item2.name, player1_id)
set_rule(loc1, lambda state: state.has(item0.name, player1_id))
set_rule(loc2, lambda state: state.has(item1.name, player1_id))
set_rule(loc0, lambda state: state.has(item2.name, player1_id))
with pytest.raises(FillError):
fill_restrictive(multi_world, multi_world.state, locations, items)