mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Mystery: rom options can be set in weights file, eg
rom:
sprite:
random: 1
randomonhit: 1
mog: 1
disablemusic: off
quickswap:
on: 1
off: 0
menuspeed:
normal: 1
instant: 1
double: 1
triple: 1
quadruple: 1
half: 1
heartcolor:
red: 1
blue: 1
green: 1
yellow: 1
random: 1
heartbeep:
double: 1
normal: 1
half: 1
quarter: 1
off: 1
ow_palettes:
default: 1
random: 1
blackout: 1
uw_palettes:
default: 1
random: 1
blackout: 1
This commit is contained in:
62
Mystery.py
62
Mystery.py
@@ -88,7 +88,8 @@ def main():
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if path:
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settings = settings_cache[path] if settings_cache[path] else roll_settings(weights_cache[path])
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for k, v in vars(settings).items():
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getattr(erargs, k)[player] = v
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if v is not None:
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getattr(erargs, k)[player] = v
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else:
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raise RuntimeError(f'No weights specified for player {player}')
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@@ -113,7 +114,7 @@ def get_weights(path):
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def roll_settings(weights):
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def get_choice(option, root=weights):
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if option not in weights:
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if option not in root:
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return None
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if type(root[option]) is not dict:
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return root[option]
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@@ -138,73 +139,59 @@ def roll_settings(weights):
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ret.keyshuffle = get_choice('smallkey_shuffle') == 'on' if 'smallkey_shuffle' in weights else dungeon_items in ['mcs', 'full']
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ret.bigkeyshuffle = get_choice('bigkey_shuffle') == 'on' if 'bigkey_shuffle' in weights else dungeon_items in ['full']
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accessibility = get_choice('accessibility')
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ret.accessibility = accessibility
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ret.accessibility = get_choice('accessibility')
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entrance_shuffle = get_choice('entrance_shuffle')
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ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
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goals = get_choice('goals')
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ret.goal = {'ganon': 'ganon',
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'fast_ganon': 'crystals',
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'dungeons': 'dungeons',
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'pedestal': 'pedestal',
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'triforce-hunt': 'triforcehunt'
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}[goals]
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ret.openpyramid = goals == 'fast_ganon'
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}[get_choice('goals')]
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ret.openpyramid = ret.goal == 'fast_ganon'
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tower_open = get_choice('tower_open')
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ret.crystals_gt = tower_open
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ret.crystals_gt = get_choice('tower_open')
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ganon_open = get_choice('ganon_open')
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ret.crystals_ganon = ganon_open
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ret.crystals_ganon = get_choice('ganon_open')
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world_state = get_choice('world_state')
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ret.mode = world_state
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if world_state == 'retro':
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ret.mode = get_choice('world_state')
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if ret.mode == 'retro':
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ret.mode = 'open'
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ret.retro = True
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hints = get_choice('hints')
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ret.hints = hints == 'on'
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ret.hints = get_choice('hints') == 'on'
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weapons = get_choice('weapons')
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ret.swords = {'randomized': 'random',
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'assured': 'assured',
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'vanilla': 'vanilla',
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'swordless': 'swordless'
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}[weapons]
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}[get_choice('weapons')]
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item_pool = get_choice('item_pool')
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ret.difficulty = item_pool
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ret.difficulty = get_choice('item_pool')
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item_functionality = get_choice('item_functionality')
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ret.item_functionality = item_functionality
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ret.item_functionality = get_choice('item_functionality')
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boss_shuffle = get_choice('boss_shuffle')
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ret.shufflebosses = {'none': 'none',
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'simple': 'basic',
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'full': 'normal',
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'random': 'chaos'
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}[boss_shuffle]
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}[get_choice('boss_shuffle')]
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enemy_shuffle = get_choice('enemy_shuffle')
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ret.shuffleenemies = {'none': 'none',
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'shuffled': 'shuffled',
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'random': 'chaos'
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}[enemy_shuffle]
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}[get_choice('enemy_shuffle')]
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enemy_damage = get_choice('enemy_damage')
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ret.enemy_damage = {'default': 'default',
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'shuffled': 'shuffled',
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'random': 'chaos'
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}[enemy_damage]
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}[get_choice('enemy_damage')]
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enemy_health = get_choice('enemy_health')
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ret.enemy_health = enemy_health
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ret.enemy_health = get_choice('enemy_health')
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pot_shuffle = get_choice('pot_shuffle')
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ret.shufflepots = pot_shuffle == 'on'
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ret.shufflepots = get_choice('pot_shuffle') == 'on'
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ret.beemizer = int(get_choice('beemizer')) if 'beemizer' in weights else 0
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@@ -215,6 +202,17 @@ def roll_settings(weights):
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startitems.append(item)
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ret.startinventory = ','.join(startitems)
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if 'rom' in weights:
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romweights = weights['rom']
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ret.sprite = get_choice('sprite', romweights)
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ret.disablemusic = get_choice('disablemusic', romweights) == 'on'
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ret.quickswap = get_choice('quickswap', romweights) == 'on'
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ret.fastmenu = get_choice('menuspeed', romweights)
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ret.heartcolor = get_choice('heartcolor', romweights)
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ret.heartbeep = get_choice('heartbeep', romweights)
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ret.ow_palettes = get_choice('ow_palettes', romweights)
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ret.uw_palettes = get_choice('uw_palettes', romweights)
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return ret
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if __name__ == '__main__':
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