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https://github.com/MarioSpore/Grinch-AP.git
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Core: hot reload components from installed apworld (#3480)
* Core: hot reload components from installed apworld * address PR reviews `Launcher` widget members default to `None` so they can be defined in `build` `Launcher._refresh_components` is not wrapped loaded world goes into `world_sources` so we can check if it's already loaded. (`WorldSource` can be ordered now without trying to compare `None` and `float`) (don't load empty directories so we don't detect them as worlds) * clarify that the installation is successful
This commit is contained in:
71
Launcher.py
71
Launcher.py
@@ -19,7 +19,7 @@ import sys
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import webbrowser
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from os.path import isfile
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from shutil import which
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from typing import Sequence, Union, Optional
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from typing import Callable, Sequence, Union, Optional
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import Utils
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import settings
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@@ -160,6 +160,9 @@ def launch(exe, in_terminal=False):
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subprocess.Popen(exe)
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refresh_components: Optional[Callable[[], None]] = None
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def run_gui():
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from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget
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from kivy.core.window import Window
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@@ -170,11 +173,8 @@ def run_gui():
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base_title: str = "Archipelago Launcher"
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container: ContainerLayout
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grid: GridLayout
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_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
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_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
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_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
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_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
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_tool_layout: Optional[ScrollBox] = None
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_client_layout: Optional[ScrollBox] = None
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def __init__(self, ctx=None):
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self.title = self.base_title
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@@ -182,18 +182,7 @@ def run_gui():
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self.icon = r"data/icon.png"
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super().__init__()
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def build(self):
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self.container = ContainerLayout()
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self.grid = GridLayout(cols=2)
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self.container.add_widget(self.grid)
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self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
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self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
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tool_layout = ScrollBox()
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tool_layout.layout.orientation = "vertical"
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self.grid.add_widget(tool_layout)
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client_layout = ScrollBox()
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client_layout.layout.orientation = "vertical"
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self.grid.add_widget(client_layout)
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def _refresh_components(self) -> None:
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def build_button(component: Component) -> Widget:
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"""
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@@ -218,14 +207,47 @@ def run_gui():
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return box_layout
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return button
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# clear before repopulating
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assert self._tool_layout and self._client_layout, "must call `build` first"
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tool_children = reversed(self._tool_layout.layout.children)
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for child in tool_children:
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self._tool_layout.layout.remove_widget(child)
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client_children = reversed(self._client_layout.layout.children)
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for child in client_children:
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self._client_layout.layout.remove_widget(child)
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_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
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_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
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_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
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_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
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for (tool, client) in itertools.zip_longest(itertools.chain(
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self._tools.items(), self._miscs.items(), self._adjusters.items()), self._clients.items()):
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_tools.items(), _miscs.items(), _adjusters.items()
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), _clients.items()):
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# column 1
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if tool:
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tool_layout.layout.add_widget(build_button(tool[1]))
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self._tool_layout.layout.add_widget(build_button(tool[1]))
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# column 2
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if client:
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client_layout.layout.add_widget(build_button(client[1]))
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self._client_layout.layout.add_widget(build_button(client[1]))
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def build(self):
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self.container = ContainerLayout()
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self.grid = GridLayout(cols=2)
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self.container.add_widget(self.grid)
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self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
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self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
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self._tool_layout = ScrollBox()
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self._tool_layout.layout.orientation = "vertical"
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self.grid.add_widget(self._tool_layout)
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self._client_layout = ScrollBox()
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self._client_layout.layout.orientation = "vertical"
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self.grid.add_widget(self._client_layout)
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self._refresh_components()
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global refresh_components
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refresh_components = self._refresh_components
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Window.bind(on_drop_file=self._on_drop_file)
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@@ -254,10 +276,17 @@ def run_gui():
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Launcher().run()
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# avoiding Launcher reference leak
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# and don't try to do something with widgets after window closed
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global refresh_components
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refresh_components = None
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def run_component(component: Component, *args):
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if component.func:
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component.func(*args)
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if refresh_components:
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refresh_components()
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elif component.script_name:
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subprocess.run([*get_exe(component.script_name), *args])
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else:
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