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EnergyLink: lots of cleanup
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@@ -50,7 +50,6 @@ function on_check_energy_link(event)
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bridge.energy = bridge.energy + ENERGY_INCREMENT
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end
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end
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game.print("Bridges: " .. bridgecount .. " With: " .. global.forcedata["player"].energy)
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end
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end
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script.on_event(defines.events.on_tick, on_check_energy_link)
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