TUNIC: Use push_precollected for start_with_sword (#2857)
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		| @@ -73,9 +73,6 @@ class TunicWorld(World): | ||||
|                 self.options.hexagon_quest.value = passthrough["hexagon_quest"] | ||||
|                 self.options.entrance_rando.value = passthrough["entrance_rando"] | ||||
|  | ||||
|         if self.options.start_with_sword and "Sword" not in self.options.start_inventory: | ||||
|             self.options.start_inventory.value["Sword"] = 1 | ||||
|  | ||||
|     def create_item(self, name: str) -> TunicItem: | ||||
|         item_data = item_table[name] | ||||
|         return TunicItem(name, item_data.classification, self.item_name_to_id[name], self.player) | ||||
| @@ -94,6 +91,9 @@ class TunicWorld(World): | ||||
|             items_to_create["Fool Trap"] += items_to_create[money_fool] | ||||
|             items_to_create[money_fool] = 0 | ||||
|  | ||||
|         if self.options.start_with_sword: | ||||
|             self.multiworld.push_precollected(self.create_item("Sword")) | ||||
|  | ||||
|         if sword_progression: | ||||
|             items_to_create["Stick"] = 0 | ||||
|             items_to_create["Sword"] = 0 | ||||
|   | ||||
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