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Core: move multiple Item properties into a single Flag (#638)
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@@ -1,10 +1,12 @@
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import typing
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from BaseClasses import MultiWorld, Region, Entrance
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from BaseClasses import MultiWorld, Region, RegionType, Entrance, ItemClassification
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from .Items import LegacyItem
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from .Locations import LegacyLocation, diary_location_table, location_table, base_location_table
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from .Names import LocationName, ItemName
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prog = ItemClassification.progression
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def create_regions(world, player: int):
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@@ -47,16 +49,16 @@ def create_regions(world, player: int):
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# Connect entrances and set up events.
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world.get_entrance(LocationName.outside, player).connect(world.get_region(LocationName.castle, player))
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world.get_location(LocationName.castle, player).place_locked_item(LegacyItem(ItemName.boss_castle, True, None, player))
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world.get_location(LocationName.garden, player).place_locked_item(LegacyItem(ItemName.boss_forest, True, None, player))
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world.get_location(LocationName.tower, player).place_locked_item(LegacyItem(ItemName.boss_tower, True, None, player))
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world.get_location(LocationName.dungeon, player).place_locked_item(LegacyItem(ItemName.boss_dungeon, True, None, player))
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world.get_location(LocationName.fountain, player).place_locked_item(LegacyItem(ItemName.boss_fountain, True, None, player))
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world.get_location(LocationName.castle, player).place_locked_item(LegacyItem(ItemName.boss_castle, prog, None, player))
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world.get_location(LocationName.garden, player).place_locked_item(LegacyItem(ItemName.boss_forest, prog, None, player))
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world.get_location(LocationName.tower, player).place_locked_item(LegacyItem(ItemName.boss_tower, prog, None, player))
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world.get_location(LocationName.dungeon, player).place_locked_item(LegacyItem(ItemName.boss_dungeon, prog, None, player))
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world.get_location(LocationName.fountain, player).place_locked_item(LegacyItem(ItemName.boss_fountain, prog, None, player))
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def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
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# Shamelessly stolen from the ROR2 definition, lol
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ret = Region(name, None, name, player)
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ret = Region(name, RegionType.Generic, name, player)
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ret.world = world
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if locations:
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for location in locations:
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