Core: move multiple Item properties into a single Flag (#638)
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@@ -1,8 +1,8 @@
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import typing
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from typing import List, Set, Tuple, NamedTuple
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from BaseClasses import Item, MultiWorld, Location, Tutorial
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from ..AutoWorld import World, WebWorld
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from BaseClasses import Item, MultiWorld, Location, Tutorial, ItemClassification
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from ..AutoWorld import WebWorld
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from .Items import StarcraftWoLItem, item_table, filler_items, item_name_groups, get_full_item_list, \
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basic_unit
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from .Locations import get_locations
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@@ -55,7 +55,7 @@ class SC2WoLWorld(World):
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def create_item(self, name: str) -> Item:
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data = get_full_item_list()[name]
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return StarcraftWoLItem(name, data.progression, data.code, self.player)
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return StarcraftWoLItem(name, data.classification, data.code, self.player)
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def create_regions(self):
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self.mission_req_table = create_regions(self.world, self.player, get_locations(self.world, self.player),
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@@ -96,8 +96,8 @@ class SC2WoLWorld(World):
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def setup_events(world: MultiWorld, player: int, locked_locations: typing.List[str], location_cache: typing.List[Location]):
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for location in location_cache:
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if location.address == None:
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item = Item(location.name, True, None, player)
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if location.address is None:
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item = Item(location.name, ItemClassification.progression, None, player)
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locked_locations.append(location.name)
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@@ -178,10 +178,6 @@ def fill_item_pool_with_dummy_items(self: SC2WoLWorld, world: MultiWorld, player
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def create_item_with_correct_settings(world: MultiWorld, player: int, name: str) -> Item:
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data = item_table[name]
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item = Item(name, data.progression, data.code, player)
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item.never_exclude = data.never_exclude
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if not item.advancement:
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return item
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item = Item(name, data.classification, data.code, player)
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return item
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