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Core: move multiple Item properties into a single Flag (#638)
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@@ -1,6 +1,6 @@
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from ..AutoWorld import World, WebWorld
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from ..generic.Rules import set_rule
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from BaseClasses import Region, Location, Entrance, Item, RegionType, Tutorial
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from BaseClasses import Region, Location, Entrance, Item, RegionType, Tutorial, ItemClassification
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from Utils import output_path
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import typing
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import os
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@@ -173,15 +173,19 @@ class SoEWorld(World):
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super(SoEWorld, self).__init__(*args, **kwargs)
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def create_event(self, event: str) -> Item:
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progression = True
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return SoEItem(event, progression, None, self.player)
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return SoEItem(event, ItemClassification.progression, None, self.player)
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def create_item(self, item: typing.Union[pyevermizer.Item, str]) -> Item:
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if type(item) is str:
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item = self.item_id_to_raw[self.item_name_to_id[item]]
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res = SoEItem(item.name, item.progression, self.item_name_to_id[item.name], self.player)
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res.trap = item.type == pyevermizer.CHECK_TRAP
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return res
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if item.type == pyevermizer.CHECK_TRAP:
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classification = ItemClassification.trap
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elif item.progression:
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classification = ItemClassification.progression
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else:
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classification = ItemClassification.filler
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return SoEItem(item.name, classification, self.item_name_to_id[item.name], self.player)
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@classmethod
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def stage_assert_generate(cls, world):
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@@ -339,6 +343,7 @@ class SoEWorld(World):
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def get_filler_item_name(self) -> str:
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return self.world.random.choice(list(self.item_name_groups["Ingredients"]))
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class SoEItem(Item):
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game: str = "Secret of Evermore"
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