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https://github.com/MarioSpore/Grinch-AP.git
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Core: move multiple Item properties into a single Flag (#638)
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@@ -1,6 +1,6 @@
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import string
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from BaseClasses import Item, MultiWorld, Region, Location, Entrance, Tutorial
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from BaseClasses import Item, MultiWorld, Region, Location, Entrance, Tutorial, ItemClassification, RegionType
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from .Items import item_table, item_pool, event_item_pairs
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from .Locations import location_table
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from .Regions import create_regions
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@@ -12,7 +12,8 @@ from .Options import spire_options
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class SpireWeb(WebWorld):
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tutorials = [Tutorial(
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"Multiworld Setup Guide",
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"A guide to setting up Slay the Spire for Archipelago. This guide covers single-player, multiworld, and related software.",
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"A guide to setting up Slay the Spire for Archipelago. "
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"This guide covers single-player, multiworld, and related software.",
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"English",
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"slay-the-spire_en.md",
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"slay-the-spire/en",
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@@ -45,20 +46,7 @@ class SpireWorld(World):
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pool = []
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for name, data in item_table.items():
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if not data.event:
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if name in item_pool:
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card_draw = 0
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for amount in range(item_pool[name]):
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item = SpireItem(name, self.player)
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# This feels wrong but it makes our failure rate drop dramatically
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# makes all but 7 basic card draws trash fill
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if item.name == "Card Draw":
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card_draw += 1
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if card_draw > 7:
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item.advancement = False
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pool.append(item)
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else:
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for amount in range(item_pool.get(name, 1)):
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item = SpireItem(name, self.player)
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pool.append(item)
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@@ -77,8 +65,7 @@ class SpireWorld(World):
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set_rules(self.world, self.player)
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def create_item(self, name: str) -> Item:
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item_data = item_table[name]
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return Item(name, item_data.progression, item_data.code, self.player)
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return SpireItem(name, self.player)
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def create_regions(self):
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create_regions(self.world, self.player)
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@@ -95,7 +82,7 @@ class SpireWorld(World):
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def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
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ret = Region(name, None, name, player)
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ret = Region(name, RegionType.Generic, name, player)
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ret.world = world
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if locations:
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for location in locations:
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@@ -124,4 +111,8 @@ class SpireItem(Item):
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def __init__(self, name, player: int = None):
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item_data = item_table[name]
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super(SpireItem, self).__init__(name, item_data.progression, item_data.code, player)
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super(SpireItem, self).__init__(
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name,
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ItemClassification.progression if item_data.progression else ItemClassification.filler,
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item_data.code, player
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)
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