Core: move multiple Item properties into a single Flag (#638)
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@@ -1,12 +1,15 @@
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from typing import Dict, List, Set, Tuple, TextIO
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from BaseClasses import Item, MultiWorld, Location, Tutorial
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from ..AutoWorld import World, WebWorld
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from .LogicMixin import TimespinnerLogic
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from .Items import get_item_names_per_category, item_table, starter_melee_weapons, starter_spells, starter_progression_items, filler_items
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from BaseClasses import Item, MultiWorld, Location, Tutorial, ItemClassification
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from .Items import get_item_names_per_category, item_table, starter_melee_weapons, starter_spells, \
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starter_progression_items, filler_items
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from .Locations import get_locations, starter_progression_locations, EventId
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from .Regions import create_regions
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from .LogicMixin import TimespinnerLogic
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from .Options import is_option_enabled, get_option_value, timespinner_options
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from .PyramidKeys import get_pyramid_keys_unlock
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from .Regions import create_regions
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from ..AutoWorld import World, WebWorld
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class TimespinnerWebWorld(WebWorld):
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theme = "ice"
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@@ -30,6 +33,7 @@ class TimespinnerWebWorld(WebWorld):
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tutorials = [setup, setup_de]
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class TimespinnerWorld(World):
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"""
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Timespinner is a beautiful metroidvania inspired by classic 90s action-platformers.
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@@ -58,7 +62,6 @@ class TimespinnerWorld(World):
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self.location_cache = []
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self.pyramid_keys_unlock = get_pyramid_keys_unlock(world, player)
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def generate_early(self):
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# in generate_early the start_inventory isnt copied over to precollected_items yet, so we can still modify the options directly
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if self.world.start_inventory[self.player].value.pop('Meyef', 0) > 0:
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@@ -68,12 +71,10 @@ class TimespinnerWorld(World):
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if self.world.start_inventory[self.player].value.pop('Jewelry Box', 0) > 0:
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self.world.StartWithJewelryBox[self.player].value = self.world.StartWithJewelryBox[self.player].option_true
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def create_regions(self):
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create_regions(self.world, self.player, get_locations(self.world, self.player),
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self.location_cache, self.pyramid_keys_unlock)
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def create_item(self, name: str) -> Item:
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return create_item_with_correct_settings(self.world, self.player, name)
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@@ -81,11 +82,10 @@ class TimespinnerWorld(World):
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return self.world.random.choice(filler_items)
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def set_rules(self):
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setup_events(self.world, self.player, self.locked_locations, self.location_cache)
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setup_events(self.player, self.locked_locations, self.location_cache)
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self.world.completion_condition[self.player] = lambda state: state.has('Killed Nightmare', self.player)
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def generate_basic(self):
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excluded_items = get_excluded_items(self, self.world, self.player)
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@@ -100,7 +100,6 @@ class TimespinnerWorld(World):
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self.world.itempool += pool
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def fill_slot_data(self) -> Dict[str, object]:
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slot_data: Dict[str, object] = {}
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@@ -114,7 +113,6 @@ class TimespinnerWorld(World):
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slot_data["PersonalItems"] = get_personal_items(self.player, self.location_cache)
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return slot_data
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def write_spoiler_header(self, spoiler_handle: TextIO):
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spoiler_handle.write('Twin Pyramid Keys unlock: %s\n' % (self.pyramid_keys_unlock))
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@@ -176,7 +174,7 @@ def get_item_pool(world: MultiWorld, player: int, excluded_items: Set[str]) -> L
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pool: List[Item] = []
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for name, data in item_table.items():
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if not name in excluded_items:
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if name not in excluded_items:
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for _ in range(data.count):
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item = create_item_with_correct_settings(world, player, name)
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pool.append(item)
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@@ -201,7 +199,7 @@ def place_first_progression_item(world: MultiWorld, player: int, excluded_items:
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non_excluded_starter_progression_locations = tuple(
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location for location in starter_progression_locations if location not in world.exclude_locations[player].value)
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if not local_starter_progression_items or not non_excluded_starter_progression_locations:
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if not local_starter_progression_items or not non_excluded_starter_progression_locations:
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return
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progression_item = world.random.choice(local_starter_progression_items)
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@@ -217,27 +215,31 @@ def place_first_progression_item(world: MultiWorld, player: int, excluded_items:
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def create_item_with_correct_settings(world: MultiWorld, player: int, name: str) -> Item:
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data = item_table[name]
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item = Item(name, data.progression, data.code, player)
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item.never_exclude = data.never_exclude
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if data.useful:
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classification = ItemClassification.useful
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elif data.progression:
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classification = ItemClassification.progression
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else:
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classification = ItemClassification.filler
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item = Item(name, classification, data.code, player)
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if not item.advancement:
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return item
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if (name == 'Tablet' or name == 'Library Keycard V') and not is_option_enabled(world, player, "DownloadableItems"):
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item.advancement = False
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item.classification = ItemClassification.filler
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elif name == 'Oculus Ring' and not is_option_enabled(world, player, "FacebookMode"):
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item.advancement = False
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item.classification = ItemClassification.filler
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elif (name == 'Kobo' or name == 'Merchant Crow') and not is_option_enabled(world, player, "GyreArchives"):
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item.advancement = False
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item.classification = ItemClassification.filler
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return item
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def setup_events(world: MultiWorld, player: int, locked_locations: List[str], location_cache: List[Location]):
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def setup_events(player: int, locked_locations: List[str], location_cache: List[Location]):
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for location in location_cache:
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if location.address == EventId:
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item = Item(location.name, True, EventId, player)
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item = Item(location.name, ItemClassification.progression, EventId, player)
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locked_locations.append(location.name)
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