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Core: move multiple Item properties into a single Flag (#638)
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@@ -5,7 +5,7 @@ from .Locations import location_table, V6Location
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from .Options import v6_options
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from .Rules import set_rules
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from .Regions import create_regions
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from BaseClasses import Region, RegionType, Entrance, Item, MultiWorld, Tutorial
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from BaseClasses import Item, ItemClassification, Tutorial
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from ..AutoWorld import World, WebWorld
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client_version = 1
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@@ -53,7 +53,7 @@ class V6World(World):
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set_rules(self.world, self.player, self.area_connections, self.area_cost_map)
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def create_item(self, name: str) -> Item:
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return V6Item(name, True, item_table[name], self.player)
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return V6Item(name, ItemClassification.progression, item_table[name], self.player)
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def generate_basic(self):
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trinkets = [self.create_item("Trinket " + str(i+1).zfill(2)) for i in range(0,20)]
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