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Blasphemous: Set rules for event items later + misc logic fixes (#2084)
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
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@@ -52,6 +52,9 @@ class BlasphemousWorld(World):
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def set_rules(self):
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rules(self)
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for door in door_table:
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add_rule(self.multiworld.get_location(door["Id"], self.player),
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lambda state: state.can_reach(self.get_connected_door(door["Id"])), self.player)
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def create_item(self, name: str) -> "BlasphemousItem":
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@@ -301,7 +304,6 @@ class BlasphemousWorld(World):
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event = BlasphemousLocation(player, door["Id"], None, region)
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event.show_in_spoiler = False
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event.place_locked_item(self.create_event(door["Id"]))
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add_rule(event, lambda state: state.can_reach(self.get_connected_door(door["Id"])), player)
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region.locations.append(event)
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victory = Location(player, "His Holiness Escribar", None, world.get_region("D07Z01S03", player))
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