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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
update spriteData.json
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@@ -5,7 +5,8 @@ import threading
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input_dir = local_path("data", "sprites", "alttpr")
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output_dir = local_path("WebHostLib", "static", "static")
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#update sprites through gui.py's functions
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os.makedirs(os.path.join(output_dir, "sprites"), exist_ok=True)
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# update sprites through gui.py's functions
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done = threading.Event()
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top = Tk()
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top.withdraw()
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@@ -21,11 +22,10 @@ for file in os.listdir(input_dir):
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sprite = Sprite(os.path.join(input_dir, file))
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if not sprite.name:
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print("Warning:",file,"has no name.")
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print("Warning:", file, "has no name.")
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sprite.name = file.split(".", 1)[0]
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if sprite.valid:
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with open(os.path.join(output_dir, "sprites", f"{sprite.name}.gif"), 'wb') as image:
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with open(os.path.join(output_dir, "sprites", f"{os.path.splitext(file)[0]}.gif"), 'wb') as image:
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image.write(get_image_for_sprite(sprite, True))
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spriteData.append({"file": file, "author": sprite.author_name, "name": sprite.name})
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else:
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