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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
LttP/Core: more ripping and tearing (#3160)
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@@ -945,22 +945,22 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
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rom.write_bytes(0x118C64, [first_bot, mid_bot, last_bot])
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# patch medallion requirements
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if world.required_medallions[player][0] == 'Bombos':
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if local_world.required_medallions[0] == 'Bombos':
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rom.write_byte(0x180022, 0x00) # requirement
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rom.write_byte(0x4FF2, 0x31) # sprite
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rom.write_byte(0x50D1, 0x80)
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rom.write_byte(0x51B0, 0x00)
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elif world.required_medallions[player][0] == 'Quake':
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elif local_world.required_medallions[0] == 'Quake':
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rom.write_byte(0x180022, 0x02) # requirement
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rom.write_byte(0x4FF2, 0x31) # sprite
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rom.write_byte(0x50D1, 0x88)
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rom.write_byte(0x51B0, 0x00)
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if world.required_medallions[player][1] == 'Bombos':
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if local_world.required_medallions[1] == 'Bombos':
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rom.write_byte(0x180023, 0x00) # requirement
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rom.write_byte(0x5020, 0x31) # sprite
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rom.write_byte(0x50FF, 0x90)
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rom.write_byte(0x51DE, 0x00)
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elif world.required_medallions[player][1] == 'Ether':
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elif local_world.required_medallions[1] == 'Ether':
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rom.write_byte(0x180023, 0x01) # requirement
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rom.write_byte(0x5020, 0x31) # sprite
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rom.write_byte(0x50FF, 0x98)
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@@ -1069,7 +1069,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
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# Byrna residual magic cost
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rom.write_bytes(0x45C42, [0x04, 0x02, 0x01])
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difficulty = world.difficulty_requirements[player]
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difficulty = local_world.difficulty_requirements
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# Set overflow items for progressive equipment
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rom.write_bytes(0x180090,
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@@ -1240,17 +1240,17 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
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rom.write_byte(0x180044, 0x01) # hammer activates tablets
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# set up clocks for timed modes
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if world.clock_mode[player] in ['ohko', 'countdown-ohko']:
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if local_world.clock_mode in ['ohko', 'countdown-ohko']:
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rom.write_bytes(0x180190, [0x01, 0x02, 0x01]) # ohko timer with resetable timer functionality
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elif world.clock_mode[player] == 'stopwatch':
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elif local_world.clock_mode == 'stopwatch':
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rom.write_bytes(0x180190, [0x02, 0x01, 0x00]) # set stopwatch mode
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elif world.clock_mode[player] == 'countdown':
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elif local_world.clock_mode == 'countdown':
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rom.write_bytes(0x180190, [0x01, 0x01, 0x00]) # set countdown, with no reset available
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else:
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rom.write_bytes(0x180190, [0x00, 0x00, 0x00]) # turn off clock mode
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# Set up requested clock settings
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if world.clock_mode[player] in ['countdown-ohko', 'stopwatch', 'countdown']:
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if local_world.clock_mode in ['countdown-ohko', 'stopwatch', 'countdown']:
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rom.write_int32(0x180200,
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world.red_clock_time[player] * 60 * 60) # red clock adjustment time (in frames, sint32)
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rom.write_int32(0x180204,
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@@ -1263,14 +1263,14 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
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rom.write_int32(0x180208, 0) # green clock adjustment time (in frames, sint32)
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# Set up requested start time for countdown modes
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if world.clock_mode[player] in ['countdown-ohko', 'countdown']:
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if local_world.clock_mode in ['countdown-ohko', 'countdown']:
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rom.write_int32(0x18020C, world.countdown_start_time[player] * 60 * 60) # starting time (in frames, sint32)
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else:
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rom.write_int32(0x18020C, 0) # starting time (in frames, sint32)
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# set up goals for treasure hunt
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rom.write_int16(0x180163, world.treasure_hunt_count[player])
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rom.write_bytes(0x180165, [0x0E, 0x28] if world.treasure_hunt_icon[player] == 'Triforce Piece' else [0x0D, 0x28])
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rom.write_int16(0x180163, local_world.treasure_hunt_count)
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rom.write_bytes(0x180165, [0x0E, 0x28]) # Triforce Piece Sprite
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rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled)
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rom.write_bytes(0x180213, [0x00, 0x01]) # Not a Tournament Seed
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@@ -1283,14 +1283,14 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
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rom.write_byte(0x180211, gametype) # Game type
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# assorted fixes
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rom.write_byte(0x1800A2, 0x01 if world.fix_fake_world[
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player] else 0x00) # Toggle whether to be in real/fake dark world when dying in a DW dungeon before killing aga1
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# Toggle whether to be in real/fake dark world when dying in a DW dungeon before killing aga1
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rom.write_byte(0x1800A2, 0x01 if local_world.fix_fake_world else 0x00)
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# Lock or unlock aga tower door during escape sequence.
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rom.write_byte(0x180169, 0x00)
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if world.mode[player] == 'inverted':
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rom.write_byte(0x180169, 0x02) # lock aga/ganon tower door with crystals in inverted
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rom.write_byte(0x180171,
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0x01 if world.ganon_at_pyramid[player] else 0x00) # Enable respawning on pyramid after ganon death
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0x01 if local_world.ganon_at_pyramid else 0x00) # Enable respawning on pyramid after ganon death
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rom.write_byte(0x180173, 0x01) # Bob is enabled
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rom.write_byte(0x180168, 0x08) # Spike Cave Damage
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rom.write_bytes(0x18016B, [0x04, 0x02, 0x01]) # Set spike cave and MM spike room Cape usage
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@@ -1306,7 +1306,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
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rom.write_byte(0x180086, 0x00 if world.aga_randomness else 0x01) # set blue ball and ganon warp randomness
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rom.write_byte(0x1800A0, 0x01) # return to light world on s+q without mirror
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rom.write_byte(0x1800A1, 0x01) # enable overworld screen transition draining for water level inside swamp
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rom.write_byte(0x180174, 0x01 if world.fix_fake_world[player] else 0x00)
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rom.write_byte(0x180174, 0x01 if local_world.fix_fake_world else 0x00)
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rom.write_byte(0x18017E, 0x01) # Fairy fountains only trade in bottles
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# Starting equipment
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@@ -1448,7 +1448,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
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for address in keys[item.name]:
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equip[address] = min(equip[address] + 1, 99)
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elif item.name in bottles:
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if equip[0x34F] < world.difficulty_requirements[player].progressive_bottle_limit:
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if equip[0x34F] < local_world.difficulty_requirements.progressive_bottle_limit:
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equip[0x35C + equip[0x34F]] = bottles[item.name]
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equip[0x34F] += 1
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elif item.name in rupees:
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@@ -1507,9 +1507,9 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
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rom.write_bytes(0x180080,
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[50, 50, 70, 70]) # values to fill for Capacity Upgrades (Bomb5, Bomb10, Arrow5, Arrow10)
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rom.write_byte(0x18004D, ((0x01 if 'arrows' in world.escape_assist[player] else 0x00) |
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(0x02 if 'bombs' in world.escape_assist[player] else 0x00) |
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(0x04 if 'magic' in world.escape_assist[player] else 0x00))) # Escape assist
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rom.write_byte(0x18004D, ((0x01 if 'arrows' in local_world.escape_assist else 0x00) |
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(0x02 if 'bombs' in local_world.escape_assist else 0x00) |
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(0x04 if 'magic' in local_world.escape_assist else 0x00))) # Escape assist
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if world.goal[player] in ['pedestal', 'triforce_hunt', 'local_triforce_hunt']:
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rom.write_byte(0x18003E, 0x01) # make ganon invincible
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@@ -1546,7 +1546,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
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rom.write_byte(0x18003B, 0x01 if world.map_shuffle[player] else 0x00) # maps showing crystals on overworld
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# compasses showing dungeon count
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if world.clock_mode[player] or not world.dungeon_counters[player]:
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if local_world.clock_mode or not world.dungeon_counters[player]:
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rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
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elif world.dungeon_counters[player] is True:
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rom.write_byte(0x18003C, 0x02) # always on
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@@ -1653,13 +1653,13 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
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rom.write_bytes(0x18018B, [0x20, 0, 0]) # Mantle respawn refills (magic, bombs, arrows)
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# patch swamp: Need to enable permanent drain of water as dam or swamp were moved
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rom.write_byte(0x18003D, 0x01 if world.swamp_patch_required[player] else 0x00)
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rom.write_byte(0x18003D, 0x01 if local_world.swamp_patch_required else 0x00)
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# powder patch: remove the need to leave the screen after powder, since it causes problems for potion shop at race game
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# temporarally we are just nopping out this check we will conver this to a rom fix soon.
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rom.write_bytes(0x02F539,
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[0xEA, 0xEA, 0xEA, 0xEA, 0xEA] if world.powder_patch_required[player] else [0xAD, 0xBF, 0x0A, 0xF0,
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0x4F])
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[0xEA, 0xEA, 0xEA, 0xEA, 0xEA] if local_world.powder_patch_required else [
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0xAD, 0xBF, 0x0A, 0xF0, 0x4F])
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# allow smith into multi-entrance caves in appropriate shuffles
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if world.entrance_shuffle[player] in ['restricted', 'full', 'crossed', 'insanity'] or (
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@@ -2421,7 +2421,7 @@ def write_strings(rom, world, player):
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' %s?' % hint_text(silverarrows[0]).replace('Ganon\'s', 'my')) if silverarrows else '?\nI think not!'
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tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
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tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
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if world.worlds[player].has_progressive_bows and (world.difficulty_requirements[player].progressive_bow_limit >= 2 or (
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if world.worlds[player].has_progressive_bows and (w.difficulty_requirements.progressive_bow_limit >= 2 or (
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world.swordless[player] or world.glitches_required[player] == 'no_glitches')):
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prog_bow_locs = world.find_item_locations('Progressive Bow', player, True)
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world.per_slot_randoms[player].shuffle(prog_bow_locs)
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@@ -2482,16 +2482,16 @@ def write_strings(rom, world, player):
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tt['sign_ganon'] = 'Go find the Triforce pieces with your friends... Ganon is invincible!'
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else:
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tt['sign_ganon'] = 'Go find the Triforce pieces... Ganon is invincible!'
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if world.treasure_hunt_count[player] > 1:
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if w.treasure_hunt_count > 1:
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tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\n" \
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"invisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\n" \
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"hidden in a hollow tree. If you bring\n%d Triforce pieces out of %d, I can reassemble it." % \
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(world.treasure_hunt_count[player], world.triforce_pieces_available[player])
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(w.treasure_hunt_count, world.triforce_pieces_available[player])
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else:
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tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\n" \
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"invisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\n" \
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"hidden in a hollow tree. If you bring\n%d Triforce piece out of %d, I can reassemble it." % \
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(world.treasure_hunt_count[player], world.triforce_pieces_available[player])
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(w.treasure_hunt_count, world.triforce_pieces_available[player])
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elif world.goal[player] in ['pedestal']:
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tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Your goal is at the pedestal.'
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tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
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@@ -2500,20 +2500,20 @@ def write_strings(rom, world, player):
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tt['ganon_fall_in'] = Ganon1_texts[local_random.randint(0, len(Ganon1_texts) - 1)]
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tt['ganon_fall_in_alt'] = 'You cannot defeat me until you finish your goal!'
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tt['ganon_phase_3_alt'] = 'Got wax in\nyour ears?\nI can not die!'
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if world.treasure_hunt_count[player] > 1:
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if w.treasure_hunt_count > 1:
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if world.goal[player] == 'ganon_triforce_hunt' and world.players > 1:
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tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d with your friends to defeat Ganon.' % \
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(world.treasure_hunt_count[player], world.triforce_pieces_available[player])
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(w.treasure_hunt_count, world.triforce_pieces_available[player])
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elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
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tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d to defeat Ganon.' % \
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(world.treasure_hunt_count[player], world.triforce_pieces_available[player])
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(w.treasure_hunt_count, world.triforce_pieces_available[player])
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else:
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if world.goal[player] == 'ganon_triforce_hunt' and world.players > 1:
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tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d with your friends to defeat Ganon.' % \
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(world.treasure_hunt_count[player], world.triforce_pieces_available[player])
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(w.treasure_hunt_count, world.triforce_pieces_available[player])
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elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
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tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d to defeat Ganon.' % \
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(world.treasure_hunt_count[player], world.triforce_pieces_available[player])
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(w.treasure_hunt_count, world.triforce_pieces_available[player])
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tt['kakariko_tavern_fisherman'] = TavernMan_texts[local_random.randint(0, len(TavernMan_texts) - 1)]
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