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New Game: Faxanadu (#3059)
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66
worlds/faxanadu/Regions.py
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66
worlds/faxanadu/Regions.py
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from BaseClasses import Region
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from . import FaxanaduWorld
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def create_region(name, player, multiworld):
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region = Region(name, player, multiworld)
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multiworld.regions.append(region)
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return region
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def create_regions(faxanadu_world: "FaxanaduWorld"):
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player = faxanadu_world.player
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multiworld = faxanadu_world.multiworld
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# Create regions
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menu = create_region("Menu", player, multiworld)
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eolis = create_region("Eolis", player, multiworld)
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path_to_apolune = create_region("Path to Apolune", player, multiworld)
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apolune = create_region("Apolune", player, multiworld)
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create_region("Tower of Trunk", player, multiworld)
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path_to_forepaw = create_region("Path to Forepaw", player, multiworld)
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forepaw = create_region("Forepaw", player, multiworld)
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trunk = create_region("Trunk", player, multiworld)
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create_region("Joker Spring", player, multiworld)
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create_region("Tower of Fortress", player, multiworld)
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path_to_mascon = create_region("Path to Mascon", player, multiworld)
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create_region("Tower of Red Potion", player, multiworld)
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mascon = create_region("Mascon", player, multiworld)
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path_to_victim = create_region("Path to Victim", player, multiworld)
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create_region("Tower of Suffer", player, multiworld)
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victim = create_region("Victim", player, multiworld)
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mist = create_region("Mist", player, multiworld)
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create_region("Useless Tower", player, multiworld)
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create_region("Tower of Mist", player, multiworld)
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path_to_conflate = create_region("Path to Conflate", player, multiworld)
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create_region("Helm Branch", player, multiworld)
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create_region("Conflate", player, multiworld)
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branches = create_region("Branches", player, multiworld)
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path_to_daybreak = create_region("Path to Daybreak", player, multiworld)
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daybreak = create_region("Daybreak", player, multiworld)
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dartmoor_castle = create_region("Dartmoor Castle", player, multiworld)
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create_region("Dartmoor", player, multiworld)
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create_region("Fraternal Castle", player, multiworld)
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create_region("Evil Fortress", player, multiworld)
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# Create connections
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menu.add_exits(["Eolis"])
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eolis.add_exits(["Path to Apolune"])
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path_to_apolune.add_exits(["Apolune"])
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apolune.add_exits(["Tower of Trunk", "Path to Forepaw"])
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path_to_forepaw.add_exits(["Forepaw"])
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forepaw.add_exits(["Trunk"])
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trunk.add_exits(["Joker Spring", "Tower of Fortress", "Path to Mascon"])
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path_to_mascon.add_exits(["Tower of Red Potion", "Mascon"])
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mascon.add_exits(["Path to Victim"])
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path_to_victim.add_exits(["Tower of Suffer", "Victim"])
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victim.add_exits(["Mist"])
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mist.add_exits(["Useless Tower", "Tower of Mist", "Path to Conflate"])
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path_to_conflate.add_exits(["Helm Branch", "Conflate", "Branches"])
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branches.add_exits(["Path to Daybreak"])
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path_to_daybreak.add_exits(["Daybreak"])
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daybreak.add_exits(["Dartmoor Castle"])
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dartmoor_castle.add_exits(["Dartmoor", "Fraternal Castle", "Evil Fortress"])
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