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The Messenger: Make modules and tests PEP8 (#2276)
* The Messenger: PEP8 module and test names * fix dumb * whitespace
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146
worlds/messenger/options.py
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146
worlds/messenger/options.py
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from typing import Dict
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from schema import Schema, Or, And, Optional
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from Options import DefaultOnToggle, DeathLink, Range, Accessibility, Choice, Toggle, OptionDict, StartInventoryPool
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class MessengerAccessibility(Accessibility):
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default = Accessibility.option_locations
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# defaulting to locations accessibility since items makes certain items self-locking
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__doc__ = Accessibility.__doc__.replace(f"default {Accessibility.default}", f"default {default}")
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class Logic(Choice):
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"""
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The level of logic to use when determining what locations in your world are accessible.
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Normal: can require damage boosts, but otherwise approachable for someone who has beaten the game.
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Hard: has leashing, normal clips, time warps and turtle boosting in logic.
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OoB: places everything with the minimum amount of rules possible. Expect to do OoB. Not guaranteed completable.
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"""
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display_name = "Logic Level"
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option_normal = 0
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option_hard = 1
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option_oob = 2
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alias_challenging = 1
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class PowerSeals(DefaultOnToggle):
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"""Whether power seal locations should be randomized."""
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display_name = "Shuffle Seals"
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class MegaShards(Toggle):
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"""Whether mega shards should be item locations."""
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display_name = "Shuffle Mega Time Shards"
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class Goal(Choice):
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"""Requirement to finish the game. Power Seal Hunt will force power seal locations to be shuffled."""
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display_name = "Goal"
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option_open_music_box = 0
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option_power_seal_hunt = 1
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class MusicBox(DefaultOnToggle):
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"""Whether the music box gauntlet needs to be done."""
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display_name = "Music Box Gauntlet"
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class NotesNeeded(Range):
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"""How many notes are needed to access the Music Box."""
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display_name = "Notes Needed"
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range_start = 1
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range_end = 6
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default = range_end
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class AmountSeals(Range):
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"""Number of power seals that exist in the item pool when power seal hunt is the goal."""
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display_name = "Total Power Seals"
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range_start = 1
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range_end = 85
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default = 45
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class RequiredSeals(Range):
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"""Percentage of total seals required to open the shop chest."""
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display_name = "Percent Seals Required"
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range_start = 10
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range_end = 100
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default = range_end
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class ShopPrices(Range):
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"""Percentage modifier for shuffled item prices in shops"""
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display_name = "Shop Prices Modifier"
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range_start = 25
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range_end = 400
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default = 100
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def planned_price(location: str) -> Dict[Optional, Or]:
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return {
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Optional(location): Or(
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And(int, lambda n: n >= 0),
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{
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Optional(And(int, lambda n: n >= 0)): And(int, lambda n: n >= 0)
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}
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)
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}
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class PlannedShopPrices(OptionDict):
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"""Plan specific prices on shop slots. Supports weighting"""
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display_name = "Shop Price Plando"
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schema = Schema({
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**planned_price("Karuta Plates"),
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**planned_price("Serendipitous Bodies"),
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**planned_price("Path of Resilience"),
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**planned_price("Kusari Jacket"),
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**planned_price("Energy Shuriken"),
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**planned_price("Serendipitous Minds"),
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**planned_price("Prepared Mind"),
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**planned_price("Meditation"),
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**planned_price("Rejuvenative Spirit"),
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**planned_price("Centered Mind"),
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**planned_price("Strike of the Ninja"),
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**planned_price("Second Wind"),
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**planned_price("Currents Master"),
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**planned_price("Aerobatics Warrior"),
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**planned_price("Demon's Bane"),
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**planned_price("Devil's Due"),
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**planned_price("Time Sense"),
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**planned_price("Power Sense"),
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**planned_price("Focused Power Sense"),
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**planned_price("Green Kappa Figurine"),
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**planned_price("Blue Kappa Figurine"),
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**planned_price("Ountarde Figurine"),
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**planned_price("Red Kappa Figurine"),
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**planned_price("Demon King Figurine"),
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**planned_price("Quillshroom Figurine"),
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**planned_price("Jumping Quillshroom Figurine"),
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**planned_price("Scurubu Figurine"),
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**planned_price("Jumping Scurubu Figurine"),
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**planned_price("Wallaxer Figurine"),
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**planned_price("Barmath'azel Figurine"),
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**planned_price("Queen of Quills Figurine"),
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**planned_price("Demon Hive Figurine"),
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})
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messenger_options = {
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"accessibility": MessengerAccessibility,
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"start_inventory": StartInventoryPool,
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"logic_level": Logic,
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"shuffle_seals": PowerSeals,
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"shuffle_shards": MegaShards,
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"goal": Goal,
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"music_box": MusicBox,
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"notes_needed": NotesNeeded,
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"total_seals": AmountSeals,
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"percent_seals_required": RequiredSeals,
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"shop_price": ShopPrices,
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"shop_price_plan": PlannedShopPrices,
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"death_link": DeathLink,
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}
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