The Messenger: Make modules and tests PEP8 (#2276)
* The Messenger: PEP8 module and test names * fix dumb * whitespace
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worlds/messenger/shop.py
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worlds/messenger/shop.py
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from typing import Dict, List, NamedTuple, Optional, Set, TYPE_CHECKING, Tuple, Union
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if TYPE_CHECKING:
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from . import MessengerWorld
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else:
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MessengerWorld = object
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PROG_SHOP_ITEMS: List[str] = [
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"Path of Resilience",
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"Meditation",
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"Strike of the Ninja",
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"Second Wind",
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"Currents Master",
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"Aerobatics Warrior",
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]
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USEFUL_SHOP_ITEMS: List[str] = [
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"Karuta Plates",
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"Serendipitous Bodies",
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"Kusari Jacket",
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"Energy Shuriken",
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"Serendipitous Minds",
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"Rejuvenate Spirit",
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"Demon's Bane",
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]
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class ShopData(NamedTuple):
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internal_name: str
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min_price: int
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max_price: int
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prerequisite: Optional[Union[str, Set[str]]] = None
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SHOP_ITEMS: Dict[str, ShopData] = {
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"Karuta Plates": ShopData("HP_UPGRADE_1", 20, 200),
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"Serendipitous Bodies": ShopData("ENEMY_DROP_HP", 20, 300, "The Shop - Karuta Plates"),
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"Path of Resilience": ShopData("DAMAGE_REDUCTION", 100, 500, "The Shop - Serendipitous Bodies"),
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"Kusari Jacket": ShopData("HP_UPGRADE_2", 100, 500, "The Shop - Serendipitous Bodies"),
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"Energy Shuriken": ShopData("SHURIKEN", 20, 200),
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"Serendipitous Minds": ShopData("ENEMY_DROP_MANA", 20, 300, "The Shop - Energy Shuriken"),
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"Prepared Mind": ShopData("SHURIKEN_UPGRADE_1", 100, 600, "The Shop - Serendipitous Minds"),
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"Meditation": ShopData("CHECKPOINT_FULL", 100, 600,
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{"The Shop - Prepared Mind", "The Shop - Kusari Jacket"}),
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"Rejuvenative Spirit": ShopData("POTION_FULL_HEAL_AND_HP", 300, 800, "The Shop - Meditation"),
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"Centered Mind": ShopData("SHURIKEN_UPGRADE_2", 300, 800, "The Shop - Meditation"),
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"Strike of the Ninja": ShopData("ATTACK_PROJECTILE", 20, 200),
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"Second Wind": ShopData("AIR_RECOVER", 20, 350, "The Shop - Strike of the Ninja"),
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"Currents Master": ShopData("SWIM_DASH", 100, 600, "The Shop - Second Wind"),
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"Aerobatics Warrior": ShopData("GLIDE_ATTACK", 300, 800, "The Shop - Currents Master"),
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"Demon's Bane": ShopData("CHARGED_ATTACK", 400, 1000,
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{"The Shop - Rejuvenative Spirit", "The Shop - Aerobatics Warrior"}),
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"Devil's Due": ShopData("QUARBLE_DISCOUNT_50", 20, 200),
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"Time Sense": ShopData("TIME_WARP", 20, 300),
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"Power Sense": ShopData("POWER_SEAL", 100, 800, "The Shop - Time Sense"),
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"Focused Power Sense": ShopData("POWER_SEAL_WORLD_MAP", 300, 600, "The Shop - Power Sense"),
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}
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FIGURINES: Dict[str, ShopData] = {
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"Green Kappa Figurine": ShopData("GREEN_KAPPA", 100, 500),
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"Blue Kappa Figurine": ShopData("BLUE_KAPPA", 100, 500),
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"Ountarde Figurine": ShopData("OUNTARDE", 100, 500),
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"Red Kappa Figurine": ShopData("RED_KAPPA", 100, 500),
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"Demon King Figurine": ShopData("DEMON_KING", 600, 2000),
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"Quillshroom Figurine": ShopData("QUILLSHROOM", 100, 500),
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"Jumping Quillshroom Figurine": ShopData("JUMPING_QUILLSHROOM", 100, 500),
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"Scurubu Figurine": ShopData("SCURUBU", 100, 500),
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"Jumping Scurubu Figurine": ShopData("JUMPING_SCURUBU", 100, 500),
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"Wallaxer Figurine": ShopData("WALLAXER", 100, 500),
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"Barmath'azel Figurine": ShopData("BARMATHAZEL", 600, 2000),
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"Queen of Quills Figurine": ShopData("QUEEN_OF_QUILLS", 400, 1000),
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"Demon Hive Figurine": ShopData("DEMON_HIVE", 100, 500),
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}
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def shuffle_shop_prices(world: MessengerWorld) -> Tuple[Dict[str, int], Dict[str, int]]:
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shop_price_mod = world.multiworld.shop_price[world.player].value
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shop_price_planned = world.multiworld.shop_price_plan[world.player]
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shop_prices: Dict[str, int] = {}
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figurine_prices: Dict[str, int] = {}
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for item, price in shop_price_planned.value.items():
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if not isinstance(price, int):
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price = world.random.choices(list(price.keys()), weights=list(price.values()))[0]
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if "Figurine" in item:
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figurine_prices[item] = price
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else:
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shop_prices[item] = price
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remaining_slots = [item for item in [*SHOP_ITEMS, *FIGURINES] if item not in shop_price_planned.value]
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for shop_item in remaining_slots:
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shop_data = SHOP_ITEMS.get(shop_item, FIGURINES.get(shop_item))
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price = world.random.randint(shop_data.min_price, shop_data.max_price)
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adjusted_price = min(int(price * shop_price_mod / 100), 5000)
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if "Figurine" in shop_item:
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figurine_prices[shop_item] = adjusted_price
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else:
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shop_prices[shop_item] = adjusted_price
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return shop_prices, figurine_prices
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