Automatically generate and save player settings for every game

This commit is contained in:
Chris Wilson
2021-07-24 23:09:34 -04:00
parent 8ba408385b
commit 71642f494f
10 changed files with 56 additions and 841 deletions

View File

@@ -1,5 +1,13 @@
let gameName = null;
window.addEventListener('load', () => {
Promise.all([fetchSettingData(), fetchSpriteData()]).then((results) => {
const urlMatches = window.location.href.match(/^.*\/(.*)\/player-settings/);
gameName = decodeURIComponent(urlMatches[1]);
// Update game name on page
document.getElementById('game-name').innerHTML = gameName;
Promise.all([fetchSettingData()]).then((results) => {
// Page setup
createDefaultSettings(results[0]);
buildUI(results[0]);
@@ -11,22 +19,10 @@ window.addEventListener('load', () => {
document.getElementById('generate-game').addEventListener('click', () => generateGame());
// Name input field
const playerSettings = JSON.parse(localStorage.getItem('playerSettings'));
const playerSettings = JSON.parse(localStorage.getItem(gameName));
const nameInput = document.getElementById('player-name');
nameInput.addEventListener('keyup', (event) => updateSetting(event));
nameInput.addEventListener('keyup', (event) => updateBaseSetting(event));
nameInput.value = playerSettings.name;
// Sprite options
const spriteData = JSON.parse(results[1]);
const spriteSelect = document.getElementById('sprite');
spriteData.sprites.forEach((sprite) => {
if (sprite.name.trim().length === 0) { return; }
const option = document.createElement('option');
option.setAttribute('value', sprite.name.trim());
if (playerSettings.rom.sprite === sprite.name.trim()) { option.selected = true; }
option.innerText = sprite.name;
spriteSelect.appendChild(option);
});
}).catch((error) => {
console.error(error);
})
@@ -43,27 +39,22 @@ const fetchSettingData = () => new Promise((resolve, reject) => {
try{ resolve(JSON.parse(ajax.responseText)); }
catch(error){ reject(error); }
};
ajax.open('GET', `${window.location.origin}/static/static/playerSettings.json`, true);
ajax.open('GET', `${window.location.origin}/static/generated/${gameName}.json`, true);
ajax.send();
});
const createDefaultSettings = (settingData) => {
if (!localStorage.getItem('playerSettings')) {
const newSettings = {};
for (let roSetting of Object.keys(settingData.readOnly)){
newSettings[roSetting] = settingData.readOnly[roSetting];
}
for (let generalOption of Object.keys(settingData.generalOptions)){
newSettings[generalOption] = settingData.generalOptions[generalOption];
if (!localStorage.getItem(gameName)) {
const newSettings = {
[gameName]: {},
};
for (let baseOption of Object.keys(settingData.baseOptions)){
newSettings[baseOption] = settingData.baseOptions[baseOption];
}
for (let gameOption of Object.keys(settingData.gameOptions)){
newSettings[gameOption] = settingData.gameOptions[gameOption].defaultValue;
newSettings[gameName][gameOption] = settingData.gameOptions[gameOption].defaultValue;
}
newSettings.rom = {};
for (let romOption of Object.keys(settingData.romOptions)){
newSettings.rom[romOption] = settingData.romOptions[romOption].defaultValue;
}
localStorage.setItem('playerSettings', JSON.stringify(newSettings));
localStorage.setItem(gameName, JSON.stringify(newSettings));
}
};
@@ -77,20 +68,10 @@ const buildUI = (settingData) => {
});
document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
// ROM Options
const leftRomOpts = {};
const rightRomOpts = {};
Object.keys(settingData.romOptions).forEach((key, index) => {
if (index < Object.keys(settingData.romOptions).length / 2) { leftRomOpts[key] = settingData.romOptions[key]; }
else { rightRomOpts[key] = settingData.romOptions[key]; }
});
document.getElementById('rom-options-left').appendChild(buildOptionsTable(leftRomOpts, true));
document.getElementById('rom-options-right').appendChild(buildOptionsTable(rightRomOpts, true));
};
const buildOptionsTable = (settings, romOpts = false) => {
const currentSettings = JSON.parse(localStorage.getItem('playerSettings'));
const currentSettings = JSON.parse(localStorage.getItem(gameName));
const table = document.createElement('table');
const tbody = document.createElement('tbody');
@@ -122,7 +103,7 @@ const buildOptionsTable = (settings, romOpts = false) => {
}
select.appendChild(option);
});
select.addEventListener('change', (event) => updateSetting(event));
select.addEventListener('change', (event) => updateGameSetting(event));
tdr.appendChild(select);
tr.appendChild(tdr);
tbody.appendChild(tr);
@@ -132,20 +113,22 @@ const buildOptionsTable = (settings, romOpts = false) => {
return table;
};
const updateSetting = (event) => {
const options = JSON.parse(localStorage.getItem('playerSettings'));
if (event.target.getAttribute('data-romOpt')) {
options.rom[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
const updateBaseSetting = (event) => {
const options = JSON.parse(localStorage.getItem(gameName));
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
event.target.value : parseInt(event.target.value);
localStorage.setItem(gameName, JSON.stringify(options));
};
const updateGameSetting = (event) => {
const options = JSON.parse(localStorage.getItem(gameName));
options[gameName][event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
event.target.value : parseInt(event.target.value, 10);
} else {
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
event.target.value : parseInt(event.target.value, 10);
}
localStorage.setItem('playerSettings', JSON.stringify(options));
localStorage.setItem(gameName, JSON.stringify(options));
};
const exportSettings = () => {
const settings = JSON.parse(localStorage.getItem('playerSettings'));
const settings = JSON.parse(localStorage.getItem(gameName));
if (!settings.name || settings.name.trim().length === 0) { settings.name = "noname"; }
const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
@@ -164,8 +147,8 @@ const download = (filename, text) => {
const generateGame = (raceMode = false) => {
axios.post('/api/generate', {
weights: { player: localStorage.getItem('playerSettings') },
presetData: { player: localStorage.getItem('playerSettings') },
weights: { player: localStorage.getItem(gameName) },
presetData: { player: localStorage.getItem(gameName) },
playerCount: 1,
race: raceMode ? '1' : '0',
}).then((response) => {
@@ -181,17 +164,3 @@ const generateGame = (raceMode = false) => {
console.error(error);
});
};
const fetchSpriteData = () => new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status !== 200) {
reject('Unable to fetch sprite data.');
return;
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/generated/spriteData.json`, true);
ajax.send();
});