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Add config option that can disable respawning at pyramid after death to ganon if he happens to be shuffled to elsewhere. Slightly untested, but should cause no harm.
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@@ -28,6 +28,7 @@ class World(object):
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self.place_dungeon_items = place_dungeon_items # configurable in future
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self.shuffle_bonk_prizes = False
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self.swamp_patch_required = False
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self.ganon_at_pyramid = True
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self.sewer_light_cone = mode == 'standard'
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self.light_world_light_cone = False
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self.dark_world_light_cone = False
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