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Add config option that can disable respawning at pyramid after death to ganon if he happens to be shuffled to elsewhere. Slightly untested, but should cause no harm.
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@@ -646,6 +646,10 @@ def link_entrances(world):
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if world.get_entrance('Dam').connected_region.name != 'Dam' or world.get_entrance('Swamp Palace').connected_region.name != 'Swamp Palace (Entrance)':
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world.swamp_patch_required = True
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# check for ganon location
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if world.get_entrance('Pyramid Hole').connected_region.name != 'Pyramid':
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world.ganon_at_pyramid = False
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def connect_simple(world, exitname, regionname):
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world.get_entrance(exitname).connect(world.get_region(regionname))
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