Add config option that can disable respawning at pyramid after death to ganon if he happens to be shuffled to elsewhere. Slightly untested, but should cause no harm.

This commit is contained in:
LLCoolDave
2017-08-01 19:08:46 +02:00
parent abff299f25
commit 7187d63108
5 changed files with 10 additions and 0 deletions

View File

@@ -523,6 +523,7 @@ def copy_world(world):
ret = World(world.shuffle, world.logic, world.mode, world.difficulty, world.goal, world.algorithm, world.place_dungeon_items, world.check_beatable_only, world.shuffle_ganon)
ret.required_medallions = list(world.required_medallions)
ret.swamp_patch_required = world.swamp_patch_required
ret.ganon_at_pyramid = world.ganon_at_pyramid
ret.treasure_hunt_count = world.treasure_hunt_count
ret.treasure_hunt_icon = world.treasure_hunt_icon
ret.sewer_light_cone = world.sewer_light_cone