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Core: move option results to the World class instead of MultiWorld (#993)
🤞 * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * change Zillion to new options dataclass * remove unused parameter to function * use TypeGuard for Literal narrowing * move dlc quest to new api * move overcooked 2 to new api * fixed some missed code in oc2 * - Tried to be compliant with 993 (WIP?) * - I think it all works now * - Removed last trace of me touching core * typo * It now passes all tests! * Improve options, fix all issues I hope * - Fixed init options * dlcquest: fix bad imports * missed a file * - Reduce code duplication * add as_dict documentation * - Use .items(), get option name more directly, fix slot data content * - Remove generic options from the slot data * improve slot data documentation * remove `CommonOptions.get_value` (#21) * better slot data description Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
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@@ -226,25 +226,24 @@ class MultiWorld():
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range(1, self.players + 1)}
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def set_options(self, args: Namespace) -> None:
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for option_key in Options.common_options:
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setattr(self, option_key, getattr(args, option_key, {}))
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for option_key in Options.per_game_common_options:
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setattr(self, option_key, getattr(args, option_key, {}))
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for player in self.player_ids:
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self.custom_data[player] = {}
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world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
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for option_key in world_type.option_definitions:
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setattr(self, option_key, getattr(args, option_key, {}))
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self.worlds[player] = world_type(self, player)
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self.worlds[player].random = self.per_slot_randoms[player]
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for option_key in world_type.options_dataclass.type_hints:
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option_values = getattr(args, option_key, {})
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setattr(self, option_key, option_values)
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# TODO - remove this loop once all worlds use options dataclasses
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options_dataclass: typing.Type[Options.PerGameCommonOptions] = self.worlds[player].options_dataclass
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self.worlds[player].options = options_dataclass(**{option_key: getattr(args, option_key)[player]
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for option_key in options_dataclass.type_hints})
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def set_item_links(self):
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item_links = {}
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replacement_prio = [False, True, None]
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for player in self.player_ids:
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for item_link in self.item_links[player].value:
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for item_link in self.worlds[player].options.item_links.value:
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if item_link["name"] in item_links:
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if item_links[item_link["name"]]["game"] != self.game[player]:
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raise Exception(f"Cannot ItemLink across games. Link: {item_link['name']}")
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@@ -299,14 +298,6 @@ class MultiWorld():
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group["non_local_items"] = item_link["non_local_items"]
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group["link_replacement"] = replacement_prio[item_link["link_replacement"]]
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# intended for unittests
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def set_default_common_options(self):
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for option_key, option in Options.common_options.items():
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setattr(self, option_key, {player_id: option(option.default) for player_id in self.player_ids})
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for option_key, option in Options.per_game_common_options.items():
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setattr(self, option_key, {player_id: option(option.default) for player_id in self.player_ids})
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self.state = CollectionState(self)
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def secure(self):
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self.random = ThreadBarrierProxy(secrets.SystemRandom())
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self.is_race = True
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@@ -863,19 +854,19 @@ class Region:
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"""
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Adds locations to the Region object, where location_type is your Location class and locations is a dict of
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location names to address.
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:param locations: dictionary of locations to be created and added to this Region `{name: ID}`
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:param location_type: Location class to be used to create the locations with"""
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if location_type is None:
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location_type = Location
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for location, address in locations.items():
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self.locations.append(location_type(self.player, location, address, self))
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def connect(self, connecting_region: Region, name: Optional[str] = None,
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rule: Optional[Callable[[CollectionState], bool]] = None) -> None:
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"""
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Connects this Region to another Region, placing the provided rule on the connection.
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:param connecting_region: Region object to connect to path is `self -> exiting_region`
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:param name: name of the connection being created
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:param rule: callable to determine access of this connection to go from self to the exiting_region"""
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@@ -883,11 +874,11 @@ class Region:
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if rule:
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exit_.access_rule = rule
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exit_.connect(connecting_region)
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def create_exit(self, name: str) -> Entrance:
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"""
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Creates and returns an Entrance object as an exit of this region.
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:param name: name of the Entrance being created
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"""
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exit_ = self.entrance_type(self.player, name, self)
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@@ -1257,7 +1248,7 @@ class Spoiler:
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def to_file(self, filename: str) -> None:
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def write_option(option_key: str, option_obj: Options.AssembleOptions) -> None:
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res = getattr(self.multiworld, option_key)[player]
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res = getattr(self.multiworld.worlds[player].options, option_key)
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display_name = getattr(option_obj, "display_name", option_key)
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outfile.write(f"{display_name + ':':33}{res.current_option_name}\n")
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@@ -1275,8 +1266,7 @@ class Spoiler:
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outfile.write('\nPlayer %d: %s\n' % (player, self.multiworld.get_player_name(player)))
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outfile.write('Game: %s\n' % self.multiworld.game[player])
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options = ChainMap(Options.per_game_common_options, self.multiworld.worlds[player].option_definitions)
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for f_option, option in options.items():
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for f_option, option in self.multiworld.worlds[player].options_dataclass.type_hints.items():
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write_option(f_option, option)
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AutoWorld.call_single(self.multiworld, "write_spoiler_header", player, outfile)
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