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Core: move option results to the World class instead of MultiWorld (#993)
🤞 * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * change Zillion to new options dataclass * remove unused parameter to function * use TypeGuard for Literal narrowing * move dlc quest to new api * move overcooked 2 to new api * fixed some missed code in oc2 * - Tried to be compliant with 993 (WIP?) * - I think it all works now * - Removed last trace of me touching core * typo * It now passes all tests! * Improve options, fix all issues I hope * - Fixed init options * dlcquest: fix bad imports * missed a file * - Reduce code duplication * add as_dict documentation * - Use .items(), get option name more directly, fix slot data content * - Remove generic options from the slot data * improve slot data documentation * remove `CommonOptions.get_value` (#21) * better slot data description Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
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@@ -1,16 +1,20 @@
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from typing import List, Iterable
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import unittest
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import Options
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from Options import Accessibility
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from worlds.AutoWorld import World
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from Fill import FillError, balance_multiworld_progression, fill_restrictive, \
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distribute_early_items, distribute_items_restrictive
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from BaseClasses import Entrance, LocationProgressType, MultiWorld, Region, Item, Location, \
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ItemClassification
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ItemClassification, CollectionState
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from worlds.generic.Rules import CollectionRule, add_item_rule, locality_rules, set_rule
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def generate_multi_world(players: int = 1) -> MultiWorld:
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multi_world = MultiWorld(players)
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multi_world.player_name = {}
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multi_world.state = CollectionState(multi_world)
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for i in range(players):
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player_id = i+1
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world = World(multi_world, player_id)
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@@ -19,9 +23,16 @@ def generate_multi_world(players: int = 1) -> MultiWorld:
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multi_world.player_name[player_id] = "Test Player " + str(player_id)
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region = Region("Menu", player_id, multi_world, "Menu Region Hint")
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multi_world.regions.append(region)
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for option_key, option in Options.PerGameCommonOptions.type_hints.items():
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if hasattr(multi_world, option_key):
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getattr(multi_world, option_key).setdefault(player_id, option.from_any(getattr(option, "default")))
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else:
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setattr(multi_world, option_key, {player_id: option.from_any(getattr(option, "default"))})
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# TODO - remove this loop once all worlds use options dataclasses
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world.options = world.options_dataclass(**{option_key: getattr(multi_world, option_key)[player_id]
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for option_key in world.options_dataclass.type_hints})
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multi_world.set_seed(0)
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multi_world.set_default_common_options()
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return multi_world
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@@ -186,7 +197,7 @@ class TestFillRestrictive(unittest.TestCase):
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items = player1.prog_items
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locations = player1.locations
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multi_world.accessibility[player1.id].value = multi_world.accessibility[player1.id].option_minimal
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multi_world.worlds[player1.id].options.accessibility = Accessibility.from_any(Accessibility.option_minimal)
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multi_world.completion_condition[player1.id] = lambda state: state.has(
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items[1].name, player1.id)
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set_rule(locations[1], lambda state: state.has(
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@@ -1,3 +1,4 @@
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from argparse import Namespace
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from typing import Dict, Optional, Callable
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from BaseClasses import MultiWorld, CollectionState, Region
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@@ -13,7 +14,6 @@ class TestHelpers(unittest.TestCase):
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self.multiworld.game[self.player] = "helper_test_game"
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self.multiworld.player_name = {1: "Tester"}
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self.multiworld.set_seed()
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self.multiworld.set_default_common_options()
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def testRegionHelpers(self) -> None:
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regions: Dict[str, str] = {
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@@ -6,6 +6,6 @@ class TestOptions(unittest.TestCase):
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def testOptionsHaveDocString(self):
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for gamename, world_type in AutoWorldRegister.world_types.items():
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if not world_type.hidden:
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for option_key, option in world_type.option_definitions.items():
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for option_key, option in world_type.options_dataclass.type_hints.items():
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with self.subTest(game=gamename, option=option_key):
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self.assertTrue(option.__doc__)
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@@ -1,7 +1,7 @@
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from argparse import Namespace
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from typing import Type, Tuple
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from BaseClasses import MultiWorld
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from BaseClasses import MultiWorld, CollectionState
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from worlds.AutoWorld import call_all, World
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gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
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@@ -12,11 +12,11 @@ def setup_solo_multiworld(world_type: Type[World], steps: Tuple[str, ...] = gen_
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multiworld.game[1] = world_type.game
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multiworld.player_name = {1: "Tester"}
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multiworld.set_seed()
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multiworld.state = CollectionState(multiworld)
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args = Namespace()
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for name, option in world_type.option_definitions.items():
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for name, option in world_type.options_dataclass.type_hints.items():
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setattr(args, name, {1: option.from_any(option.default)})
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multiworld.set_options(args)
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multiworld.set_default_common_options()
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for step in steps:
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call_all(multiworld, step)
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return multiworld
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