Core: move option results to the World class instead of MultiWorld (#993)
🤞 * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * change Zillion to new options dataclass * remove unused parameter to function * use TypeGuard for Literal narrowing * move dlc quest to new api * move overcooked 2 to new api * fixed some missed code in oc2 * - Tried to be compliant with 993 (WIP?) * - I think it all works now * - Removed last trace of me touching core * typo * It now passes all tests! * Improve options, fix all issues I hope * - Fixed init options * dlcquest: fix bad imports * missed a file * - Reduce code duplication * add as_dict documentation * - Use .items(), get option name more directly, fix slot data content * - Remove generic options from the slot data * improve slot data documentation * remove `CommonOptions.get_value` (#21) * better slot data description Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
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@@ -1,12 +1,13 @@
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from typing import Dict, Any, Iterable, Optional, Union
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from typing import Union
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from BaseClasses import Tutorial
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from worlds.AutoWorld import World, WebWorld
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from .Items import DLCQuestItem, item_table, ItemData, create_items
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from .Locations import location_table, DLCQuestLocation
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from .Options import DLCQuest_options, DLCQuestOptions, fetch_options
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from .Rules import set_rules
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from .Regions import create_regions
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from worlds.AutoWorld import WebWorld, World
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from . import Options
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from .Items import DLCQuestItem, ItemData, create_items, item_table
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from .Locations import DLCQuestLocation, location_table
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from .Options import DLCQuestOptions
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from .Regions import create_regions
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from .Rules import set_rules
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client_version = 0
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@@ -35,10 +36,8 @@ class DLCqworld(World):
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data_version = 1
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option_definitions = DLCQuest_options
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def generate_early(self):
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self.options = fetch_options(self.multiworld, self.player)
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options_dataclass = DLCQuestOptions
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options: DLCQuestOptions
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def create_regions(self):
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create_regions(self.multiworld, self.player, self.options)
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@@ -68,8 +67,8 @@ class DLCqworld(World):
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self.multiworld.itempool.remove(item)
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def precollect_coinsanity(self):
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if self.options[Options.Campaign] == Options.Campaign.option_basic:
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if self.options[Options.CoinSanity] == Options.CoinSanity.option_coin and self.options[Options.CoinSanityRange] >= 5:
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if self.options.campaign == Options.Campaign.option_basic:
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if self.options.coinsanity == Options.CoinSanity.option_coin and self.options.coinbundlequantity >= 5:
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self.multiworld.push_precollected(self.create_item("Movement Pack"))
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@@ -80,12 +79,11 @@ class DLCqworld(World):
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return DLCQuestItem(item.name, item.classification, item.code, self.player)
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def fill_slot_data(self):
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return {
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"death_link": self.multiworld.death_link[self.player].value,
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"ending_choice": self.multiworld.ending_choice[self.player].value,
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"campaign": self.multiworld.campaign[self.player].value,
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"coinsanity": self.multiworld.coinsanity[self.player].value,
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"coinbundlerange": self.multiworld.coinbundlequantity[self.player].value,
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"item_shuffle": self.multiworld.item_shuffle[self.player].value,
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"seed": self.multiworld.per_slot_randoms[self.player].randrange(99999999)
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}
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options_dict = self.options.as_dict(
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"death_link", "ending_choice", "campaign", "coinsanity", "item_shuffle"
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)
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options_dict.update({
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"coinbundlerange": self.options.coinbundlequantity.value,
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"seed": self.random.randrange(99999999)
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})
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return options_dict
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