Core: move option results to the World class instead of MultiWorld (#993)
🤞 * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * change Zillion to new options dataclass * remove unused parameter to function * use TypeGuard for Literal narrowing * move dlc quest to new api * move overcooked 2 to new api * fixed some missed code in oc2 * - Tried to be compliant with 993 (WIP?) * - I think it all works now * - Removed last trace of me touching core * typo * It now passes all tests! * Improve options, fix all issues I hope * - Fixed init options * dlcquest: fix bad imports * missed a file * - Reduce code duplication * add as_dict documentation * - Use .items(), get option name more directly, fix slot data content * - Remove generic options from the slot data * improve slot data documentation * remove `CommonOptions.get_value` (#21) * better slot data description Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
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@@ -4,7 +4,7 @@ from typing import Any, Dict, List, Optional
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from BaseClasses import CollectionState, Item, ItemClassification, Tutorial
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from worlds.AutoWorld import WebWorld, World
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from .constants import ALL_ITEMS, ALWAYS_LOCATIONS, BOSS_LOCATIONS, FILLER, NOTES, PHOBEKINS
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from .options import Goal, Logic, NotesNeeded, PowerSeals, messenger_options
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from .options import Goal, Logic, MessengerOptions, NotesNeeded, PowerSeals
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from .regions import MEGA_SHARDS, REGIONS, REGION_CONNECTIONS, SEALS
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from .rules import MessengerHardRules, MessengerOOBRules, MessengerRules
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from .shop import FIGURINES, SHOP_ITEMS, shuffle_shop_prices
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@@ -44,7 +44,8 @@ class MessengerWorld(World):
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"Phobekin": set(PHOBEKINS),
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}
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option_definitions = messenger_options
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options_dataclass = MessengerOptions
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options: MessengerOptions
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base_offset = 0xADD_000
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item_name_to_id = {item: item_id
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@@ -74,9 +75,9 @@ class MessengerWorld(World):
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_filler_items: List[str]
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def generate_early(self) -> None:
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if self.multiworld.goal[self.player] == Goal.option_power_seal_hunt:
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self.multiworld.shuffle_seals[self.player].value = PowerSeals.option_true
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self.total_seals = self.multiworld.total_seals[self.player].value
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if self.options.goal == Goal.option_power_seal_hunt:
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self.options.shuffle_seals.value = PowerSeals.option_true
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self.total_seals = self.options.total_seals.value
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self.shop_prices, self.figurine_prices = shuffle_shop_prices(self)
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@@ -87,7 +88,7 @@ class MessengerWorld(World):
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def create_items(self) -> None:
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# create items that are always in the item pool
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itempool = [
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itempool: List[MessengerItem] = [
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self.create_item(item)
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for item in self.item_name_to_id
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if item not in
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@@ -97,13 +98,13 @@ class MessengerWorld(World):
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} and "Time Shard" not in item
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]
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if self.multiworld.goal[self.player] == Goal.option_open_music_box:
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if self.options.goal == Goal.option_open_music_box:
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# make a list of all notes except those in the player's defined starting inventory, and adjust the
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# amount we need to put in the itempool and precollect based on that
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notes = [note for note in NOTES if note not in self.multiworld.precollected_items[self.player]]
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self.random.shuffle(notes)
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precollected_notes_amount = NotesNeeded.range_end - \
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self.multiworld.notes_needed[self.player] - \
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self.options.notes_needed - \
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(len(NOTES) - len(notes))
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if precollected_notes_amount:
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for note in notes[:precollected_notes_amount]:
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@@ -111,15 +112,14 @@ class MessengerWorld(World):
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notes = notes[precollected_notes_amount:]
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itempool += [self.create_item(note) for note in notes]
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elif self.multiworld.goal[self.player] == Goal.option_power_seal_hunt:
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elif self.options.goal == Goal.option_power_seal_hunt:
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total_seals = min(len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool),
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self.multiworld.total_seals[self.player].value)
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self.options.total_seals.value)
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if total_seals < self.total_seals:
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logging.warning(f"Not enough locations for total seals setting "
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f"({self.multiworld.total_seals[self.player].value}). Adjusting to {total_seals}")
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f"({self.options.total_seals}). Adjusting to {total_seals}")
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self.total_seals = total_seals
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self.required_seals =\
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int(self.multiworld.percent_seals_required[self.player].value / 100 * self.total_seals)
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self.required_seals = int(self.options.percent_seals_required.value / 100 * self.total_seals)
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seals = [self.create_item("Power Seal") for _ in range(self.total_seals)]
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for i in range(self.required_seals):
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@@ -138,7 +138,7 @@ class MessengerWorld(World):
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self.multiworld.itempool += itempool
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def set_rules(self) -> None:
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logic = self.multiworld.logic_level[self.player]
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logic = self.options.logic_level
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if logic == Logic.option_normal:
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MessengerRules(self).set_messenger_rules()
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elif logic == Logic.option_hard:
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@@ -151,12 +151,12 @@ class MessengerWorld(World):
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figure_prices = {FIGURINES[item].internal_name: price for item, price in self.figurine_prices.items()}
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return {
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"deathlink": self.multiworld.death_link[self.player].value,
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"goal": self.multiworld.goal[self.player].current_key,
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"music_box": self.multiworld.music_box[self.player].value,
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"deathlink": self.options.death_link.value,
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"goal": self.options.goal.current_key,
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"music_box": self.options.music_box.value,
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"required_seals": self.required_seals,
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"mega_shards": self.multiworld.shuffle_shards[self.player].value,
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"logic": self.multiworld.logic_level[self.player].current_key,
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"mega_shards": self.options.shuffle_shards.value,
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"logic": self.options.logic_level.current_key,
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"shop": shop_prices,
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"figures": figure_prices,
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"max_price": self.total_shards,
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@@ -175,7 +175,7 @@ class MessengerWorld(World):
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item_id: Optional[int] = self.item_name_to_id.get(name, None)
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override_prog = getattr(self, "multiworld") is not None and \
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name in {"Windmill Shuriken"} and \
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self.multiworld.logic_level[self.player] > Logic.option_normal
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self.options.logic_level > Logic.option_normal
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count = 0
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if "Time Shard " in name:
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count = int(name.strip("Time Shard ()"))
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