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Core: move option results to the World class instead of MultiWorld (#993)
🤞 * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * change Zillion to new options dataclass * remove unused parameter to function * use TypeGuard for Literal narrowing * move dlc quest to new api * move overcooked 2 to new api * fixed some missed code in oc2 * - Tried to be compliant with 993 (WIP?) * - I think it all works now * - Removed last trace of me touching core * typo * It now passes all tests! * Improve options, fix all issues I hope * - Fixed init options * dlcquest: fix bad imports * missed a file * - Reduce code duplication * add as_dict documentation * - Use .items(), get option name more directly, fix slot data content * - Remove generic options from the slot data * improve slot data documentation * remove `CommonOptions.get_value` (#21) * better slot data description Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
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@@ -1,9 +1,9 @@
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from typing import Dict, Callable, TYPE_CHECKING
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from typing import Callable, Dict, TYPE_CHECKING
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from BaseClasses import CollectionState, MultiWorld
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from worlds.generic.Rules import set_rule, allow_self_locking_items, add_rule
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from .options import MessengerAccessibility, Goal
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from BaseClasses import CollectionState
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from worlds.generic.Rules import add_rule, allow_self_locking_items, set_rule
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from .constants import NOTES, PHOBEKINS
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from .options import Goal, MessengerAccessibility
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from .subclasses import MessengerShopLocation
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if TYPE_CHECKING:
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@@ -145,13 +145,13 @@ class MessengerRules:
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if region.name == "The Shop":
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for loc in [location for location in region.locations if isinstance(location, MessengerShopLocation)]:
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loc.access_rule = loc.can_afford
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if multiworld.goal[self.player] == Goal.option_power_seal_hunt:
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if self.world.options.goal == Goal.option_power_seal_hunt:
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set_rule(multiworld.get_entrance("Tower HQ -> Music Box", self.player),
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lambda state: state.has("Shop Chest", self.player))
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multiworld.completion_condition[self.player] = lambda state: state.has("Rescue Phantom", self.player)
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if multiworld.accessibility[self.player] > MessengerAccessibility.option_locations:
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set_self_locking_items(multiworld, self.player)
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set_self_locking_items(self.world, self.player)
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class MessengerHardRules(MessengerRules):
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@@ -212,9 +212,9 @@ class MessengerHardRules(MessengerRules):
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def set_messenger_rules(self) -> None:
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super().set_messenger_rules()
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for loc, rule in self.extra_rules.items():
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if not self.world.multiworld.shuffle_seals[self.player] and "Seal" in loc:
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if not self.world.options.shuffle_seals and "Seal" in loc:
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continue
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if not self.world.multiworld.shuffle_shards[self.player] and "Shard" in loc:
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if not self.world.options.shuffle_shards and "Shard" in loc:
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continue
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add_rule(self.world.multiworld.get_location(loc, self.player), rule, "or")
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@@ -249,20 +249,22 @@ class MessengerOOBRules(MessengerRules):
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def set_messenger_rules(self) -> None:
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super().set_messenger_rules()
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self.world.multiworld.completion_condition[self.player] = lambda state: True
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self.world.multiworld.accessibility[self.player].value = MessengerAccessibility.option_minimal
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self.world.options.accessibility.value = MessengerAccessibility.option_minimal
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def set_self_locking_items(multiworld: MultiWorld, player: int) -> None:
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def set_self_locking_items(world: MessengerWorld, player: int) -> None:
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multiworld = world.multiworld
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# do the ones for seal shuffle on and off first
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allow_self_locking_items(multiworld.get_location("Searing Crags - Key of Strength", player), "Power Thistle")
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allow_self_locking_items(multiworld.get_location("Sunken Shrine - Key of Love", player), "Sun Crest", "Moon Crest")
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allow_self_locking_items(multiworld.get_location("Corrupted Future - Key of Courage", player), "Demon King Crown")
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# add these locations when seals are shuffled
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if multiworld.shuffle_seals[player]:
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if world.options.shuffle_seals:
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allow_self_locking_items(multiworld.get_location("Elemental Skylands Seal - Water", player), "Currents Master")
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# add these locations when seals and shards aren't shuffled
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elif not multiworld.shuffle_shards[player]:
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elif not world.options.shuffle_shards:
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for entrance in multiworld.get_region("Cloud Ruins", player).entrances:
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entrance.access_rule = lambda state: state.has("Wingsuit", player) or state.has("Rope Dart", player)
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allow_self_locking_items(multiworld.get_region("Forlorn Temple", player), *PHOBEKINS)
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