Core: move option results to the World class instead of MultiWorld (#993)
🤞 * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * change Zillion to new options dataclass * remove unused parameter to function * use TypeGuard for Literal narrowing * move dlc quest to new api * move overcooked 2 to new api * fixed some missed code in oc2 * - Tried to be compliant with 993 (WIP?) * - I think it all works now * - Removed last trace of me touching core * typo * It now passes all tests! * Improve options, fix all issues I hope * - Fixed init options * dlcquest: fix bad imports * missed a file * - Reduce code duplication * add as_dict documentation * - Use .items(), get option name more directly, fix slot data content * - Remove generic options from the slot data * improve slot data documentation * remove `CommonOptions.get_value` (#21) * better slot data description Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
This commit is contained in:
@@ -17,14 +17,14 @@ def can_reach_woods_depth(vanilla_logic, depth: int) -> StardewRule:
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if depth > 50:
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rules.append(vanilla_logic.can_do_combat_at_level(Performance.great) & vanilla_logic.can_cook() &
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vanilla_logic.received(ModTransportation.woods_obelisk))
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if vanilla_logic.options[options.SkillProgression] == options.SkillProgression.option_progressive:
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if vanilla_logic.options.skill_progression == options.SkillProgression.option_progressive:
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combat_tier = min(10, max(0, tier + 5))
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rules.append(vanilla_logic.has_skill_level(Skill.combat, combat_tier))
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return And(rules)
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def has_woods_rune_to_depth(vanilla_logic, floor: int) -> StardewRule:
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if vanilla_logic.options[options.ElevatorProgression] == options.ElevatorProgression.option_vanilla:
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if vanilla_logic.options.elevator_progression == options.ElevatorProgression.option_vanilla:
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return True_()
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return vanilla_logic.received("Progressive Woods Obelisk Sigils", count=int(floor / 10))
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@@ -7,19 +7,19 @@ from ... import options
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def can_use_clear_debris_instead_of_tool_level(vanilla_logic, level: int) -> StardewRule:
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if ModNames.magic not in vanilla_logic.options[options.Mods]:
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if ModNames.magic not in vanilla_logic.options.mods:
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return False_()
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return vanilla_logic.received(MagicSpell.clear_debris) & can_use_altar(vanilla_logic) & vanilla_logic.received(ModSkillLevel.magic_level, level)
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def can_use_altar(vanilla_logic) -> StardewRule:
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if ModNames.magic not in vanilla_logic.options[options.Mods]:
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if ModNames.magic not in vanilla_logic.options.mods:
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return False_()
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return vanilla_logic.can_reach_region(MagicRegion.altar)
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def has_any_spell(vanilla_logic) -> StardewRule:
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if ModNames.magic not in vanilla_logic.options[options.Mods]:
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if ModNames.magic not in vanilla_logic.options.mods:
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return False_()
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return can_use_altar(vanilla_logic)
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@@ -40,7 +40,7 @@ def has_support_spell_count(vanilla_logic, count: int) -> StardewRule:
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def has_decent_spells(vanilla_logic) -> StardewRule:
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if ModNames.magic not in vanilla_logic.options[options.Mods]:
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if ModNames.magic not in vanilla_logic.options.mods:
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return False_()
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magic_resource_rule = can_use_altar(vanilla_logic) & vanilla_logic.received(ModSkillLevel.magic_level, 2)
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magic_attack_options_rule = has_attack_spell_count(vanilla_logic, 1)
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@@ -48,7 +48,7 @@ def has_decent_spells(vanilla_logic) -> StardewRule:
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def has_good_spells(vanilla_logic) -> StardewRule:
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if ModNames.magic not in vanilla_logic.options[options.Mods]:
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if ModNames.magic not in vanilla_logic.options.mods:
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return False_()
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magic_resource_rule = can_use_altar(vanilla_logic) & vanilla_logic.received(ModSkillLevel.magic_level, 4)
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magic_attack_options_rule = has_attack_spell_count(vanilla_logic, 2)
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@@ -57,7 +57,7 @@ def has_good_spells(vanilla_logic) -> StardewRule:
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def has_great_spells(vanilla_logic) -> StardewRule:
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if ModNames.magic not in vanilla_logic.options[options.Mods]:
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if ModNames.magic not in vanilla_logic.options.mods:
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return False_()
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magic_resource_rule = can_use_altar(vanilla_logic) & vanilla_logic.received(ModSkillLevel.magic_level, 6)
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magic_attack_options_rule = has_attack_spell_count(vanilla_logic, 3)
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@@ -66,7 +66,7 @@ def has_great_spells(vanilla_logic) -> StardewRule:
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def has_amazing_spells(vanilla_logic) -> StardewRule:
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if ModNames.magic not in vanilla_logic.options[options.Mods]:
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if ModNames.magic not in vanilla_logic.options.mods:
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return False_()
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magic_resource_rule = can_use_altar(vanilla_logic) & vanilla_logic.received(ModSkillLevel.magic_level, 8)
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magic_attack_options_rule = has_attack_spell_count(vanilla_logic, 4)
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@@ -75,6 +75,6 @@ def has_amazing_spells(vanilla_logic) -> StardewRule:
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def can_blink(vanilla_logic) -> StardewRule:
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if ModNames.magic not in vanilla_logic.options[options.Mods]:
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if ModNames.magic not in vanilla_logic.options.mods:
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return False_()
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return vanilla_logic.received(MagicSpell.blink) & can_use_altar(vanilla_logic)
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@@ -29,17 +29,17 @@ def append_mod_skill_level(skills_items: List[str], active_mods):
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def can_earn_mod_skill_level(logic, skill: str, level: int) -> StardewRule:
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if ModNames.luck_skill in logic.options[options.Mods] and skill == ModSkill.luck:
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if ModNames.luck_skill in logic.options.mods and skill == ModSkill.luck:
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return can_earn_luck_skill_level(logic, level)
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if ModNames.magic in logic.options[options.Mods] and skill == ModSkill.magic:
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if ModNames.magic in logic.options.mods and skill == ModSkill.magic:
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return can_earn_magic_skill_level(logic, level)
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if ModNames.socializing_skill in logic.options[options.Mods] and skill == ModSkill.socializing:
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if ModNames.socializing_skill in logic.options.mods and skill == ModSkill.socializing:
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return can_earn_socializing_skill_level(logic, level)
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if ModNames.archaeology in logic.options[options.Mods] and skill == ModSkill.archaeology:
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if ModNames.archaeology in logic.options.mods and skill == ModSkill.archaeology:
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return can_earn_archaeology_skill_level(logic, level)
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if ModNames.cooking_skill in logic.options[options.Mods] and skill == ModSkill.cooking:
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if ModNames.cooking_skill in logic.options.mods and skill == ModSkill.cooking:
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return can_earn_cooking_skill_level(logic, level)
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if ModNames.binning_skill in logic.options[options.Mods] and skill == ModSkill.binning:
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if ModNames.binning_skill in logic.options.mods and skill == ModSkill.binning:
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return can_earn_binning_skill_level(logic, level)
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return False_()
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@@ -65,7 +65,7 @@ def can_earn_magic_skill_level(vanilla_logic, level: int) -> StardewRule:
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def can_earn_socializing_skill_level(vanilla_logic, level: int) -> StardewRule:
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villager_count = []
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for villager in all_villagers:
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if villager.mod_name in vanilla_logic.options[options.Mods] or villager.mod_name is None:
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if villager.mod_name in vanilla_logic.options.mods or villager.mod_name is None:
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villager_count.append(vanilla_logic.can_earn_relationship(villager.name, level))
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return Count(level * 2, villager_count)
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@@ -4,7 +4,7 @@ from ... import options
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def has_skull_cavern_elevator_to_floor(self, floor: int) -> StardewRule:
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if self.options[options.ElevatorProgression] != options.ElevatorProgression.option_vanilla and \
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ModNames.skull_cavern_elevator in self.options[options.Mods]:
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if self.options.elevator_progression != options.ElevatorProgression.option_vanilla and \
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ModNames.skull_cavern_elevator in self.options.mods:
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return self.received("Progressive Skull Cavern Elevator", floor // 25)
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return True_()
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