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Core: move option results to the World class instead of MultiWorld (#993)
🤞 * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * change Zillion to new options dataclass * remove unused parameter to function * use TypeGuard for Literal narrowing * move dlc quest to new api * move overcooked 2 to new api * fixed some missed code in oc2 * - Tried to be compliant with 993 (WIP?) * - I think it all works now * - Removed last trace of me touching core * typo * It now passes all tests! * Improve options, fix all issues I hope * - Fixed init options * dlcquest: fix bad imports * missed a file * - Reduce code duplication * add as_dict documentation * - Use .items(), get option name more directly, fix slot data content * - Remove generic options from the slot data * improve slot data documentation * remove `CommonOptions.get_value` (#21) * better slot data description Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
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@@ -2,11 +2,10 @@ from random import Random
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from typing import Iterable, Dict, Protocol, List, Tuple, Set
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from BaseClasses import Region, Entrance
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from . import options
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from .options import EntranceRandomization, ExcludeGingerIsland, Museumsanity
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from .strings.entrance_names import Entrance
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from .strings.region_names import Region
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from .region_classes import RegionData, ConnectionData, RandomizationFlag
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from .options import StardewOptions
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from .mods.mod_regions import ModDataList
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@@ -397,12 +396,12 @@ vanilla_connections = [
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]
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def create_final_regions(world_options: StardewOptions) -> List[RegionData]:
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def create_final_regions(world_options) -> List[RegionData]:
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final_regions = []
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final_regions.extend(vanilla_regions)
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if world_options[options.Mods] is None:
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if world_options.mods is None:
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return final_regions
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for mod in world_options[options.Mods]:
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for mod in world_options.mods.value:
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if mod not in ModDataList:
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continue
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for mod_region in ModDataList[mod].regions:
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@@ -417,19 +416,19 @@ def create_final_regions(world_options: StardewOptions) -> List[RegionData]:
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return final_regions
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def create_final_connections(world_options: StardewOptions) -> List[ConnectionData]:
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def create_final_connections(world_options) -> List[ConnectionData]:
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final_connections = []
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final_connections.extend(vanilla_connections)
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if world_options[options.Mods] is None:
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if world_options.mods is None:
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return final_connections
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for mod in world_options[options.Mods]:
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for mod in world_options.mods.value:
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if mod not in ModDataList:
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continue
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final_connections.extend(ModDataList[mod].connections)
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return final_connections
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def create_regions(region_factory: RegionFactory, random: Random, world_options: StardewOptions) -> Tuple[
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def create_regions(region_factory: RegionFactory, random: Random, world_options) -> Tuple[
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Iterable[Region], Dict[str, str]]:
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final_regions = create_final_regions(world_options)
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regions: Dict[str: Region] = {region.name: region_factory(region.name, region.exits) for region in
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@@ -448,21 +447,21 @@ def create_regions(region_factory: RegionFactory, random: Random, world_options:
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return regions.values(), randomized_data
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def randomize_connections(random: Random, world_options: StardewOptions, regions_by_name) -> Tuple[
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def randomize_connections(random: Random, world_options, regions_by_name) -> Tuple[
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List[ConnectionData], Dict[str, str]]:
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connections_to_randomize = []
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final_connections = create_final_connections(world_options)
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connections_by_name: Dict[str, ConnectionData] = {connection.name: connection for connection in final_connections}
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if world_options[options.EntranceRandomization] == options.EntranceRandomization.option_pelican_town:
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if world_options.entrance_randomization == EntranceRandomization.option_pelican_town:
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connections_to_randomize = [connection for connection in final_connections if
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RandomizationFlag.PELICAN_TOWN in connection.flag]
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elif world_options[options.EntranceRandomization] == options.EntranceRandomization.option_non_progression:
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elif world_options.entrance_randomization == EntranceRandomization.option_non_progression:
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connections_to_randomize = [connection for connection in final_connections if
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RandomizationFlag.NON_PROGRESSION in connection.flag]
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elif world_options[options.EntranceRandomization] == options.EntranceRandomization.option_buildings:
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elif world_options.entrance_randomization == EntranceRandomization.option_buildings:
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connections_to_randomize = [connection for connection in final_connections if
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RandomizationFlag.BUILDINGS in connection.flag]
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elif world_options[options.EntranceRandomization] == options.EntranceRandomization.option_chaos:
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elif world_options.entrance_randomization == EntranceRandomization.option_chaos:
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connections_to_randomize = [connection for connection in final_connections if
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RandomizationFlag.BUILDINGS in connection.flag]
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connections_to_randomize = exclude_island_if_necessary(connections_to_randomize, world_options)
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@@ -491,8 +490,8 @@ def randomize_connections(random: Random, world_options: StardewOptions, regions
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def remove_excluded_entrances(connections_to_randomize, world_options):
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exclude_island = world_options[options.ExcludeGingerIsland] == options.ExcludeGingerIsland.option_true
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exclude_sewers = world_options[options.Museumsanity] == options.Museumsanity.option_none
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exclude_island = world_options.exclude_ginger_island == ExcludeGingerIsland.option_true
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exclude_sewers = world_options.museumsanity == Museumsanity.option_none
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if exclude_island:
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connections_to_randomize = [connection for connection in connections_to_randomize if RandomizationFlag.GINGER_ISLAND not in connection.flag]
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if exclude_sewers:
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@@ -502,7 +501,7 @@ def remove_excluded_entrances(connections_to_randomize, world_options):
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def exclude_island_if_necessary(connections_to_randomize: List[ConnectionData], world_options) -> List[ConnectionData]:
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exclude_island = world_options[options.ExcludeGingerIsland] == options.ExcludeGingerIsland.option_true
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exclude_island = world_options.exclude_ginger_island == ExcludeGingerIsland.option_true
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if exclude_island:
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connections_to_randomize = [connection for connection in connections_to_randomize if
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RandomizationFlag.GINGER_ISLAND not in connection.flag]
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