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Core: move option results to the World class instead of MultiWorld (#993)
🤞 * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * change Zillion to new options dataclass * remove unused parameter to function * use TypeGuard for Literal narrowing * move dlc quest to new api * move overcooked 2 to new api * fixed some missed code in oc2 * - Tried to be compliant with 993 (WIP?) * - I think it all works now * - Removed last trace of me touching core * typo * It now passes all tests! * Improve options, fix all issues I hope * - Fixed init options * dlcquest: fix bad imports * missed a file * - Reduce code duplication * add as_dict documentation * - Use .items(), get option name more directly, fix slot data content * - Remove generic options from the slot data * improve slot data documentation * remove `CommonOptions.get_value` (#21) * better slot data description Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
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@@ -12,7 +12,7 @@ from BaseClasses import ItemClassification, LocationProgressType, \
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MultiWorld, Item, CollectionState, Entrance, Tutorial
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from .logic import cs_to_zz_locs
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from .region import ZillionLocation, ZillionRegion
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from .options import ZillionStartChar, zillion_options, validate
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from .options import ZillionOptions, ZillionStartChar, validate
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from .id_maps import item_name_to_id as _item_name_to_id, \
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loc_name_to_id as _loc_name_to_id, make_id_to_others, \
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zz_reg_name_to_reg_name, base_id
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@@ -70,7 +70,9 @@ class ZillionWorld(World):
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game = "Zillion"
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web = ZillionWebWorld()
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option_definitions = zillion_options
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options_dataclass = ZillionOptions
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options: ZillionOptions
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settings: typing.ClassVar[ZillionSettings]
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topology_present = True # indicate if world type has any meaningful layout/pathing
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@@ -142,7 +144,10 @@ class ZillionWorld(World):
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if not hasattr(self.multiworld, "zillion_logic_cache"):
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setattr(self.multiworld, "zillion_logic_cache", {})
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zz_op, item_counts = validate(self.multiworld, self.player)
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zz_op, item_counts = validate(self.options)
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if zz_op.early_scope:
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self.multiworld.early_items[self.player]["Scope"] = 1
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self._item_counts = item_counts
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@@ -299,7 +304,8 @@ class ZillionWorld(World):
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elif start_char_counts["Champ"] > start_char_counts["Apple"]:
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to_stay = "Champ"
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else: # equal
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to_stay = multiworld.random.choice(("Apple", "Champ"))
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choices: Tuple[Literal['Apple', 'Champ', 'JJ'], ...] = ("Apple", "Champ")
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to_stay = multiworld.random.choice(choices)
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for p, sc in players_start_chars:
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if sc != to_stay:
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