Adventure: Remove runtime changes to location templates (#3010)
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@@ -371,8 +371,9 @@ class AdventureWorld(World):
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if location.item.player == self.player and \
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location.item.name == "nothing":
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location_data = location_table[location.name]
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room_id = location_data.get_random_room_id(self.random)
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auto_collect_locations.append(AdventureAutoCollectLocation(location_data.short_location_id,
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location_data.room_id))
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room_id))
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# standard Adventure items, which are placed in the rom
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elif location.item.player == self.player and \
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location.item.name != "nothing" and \
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@@ -383,14 +384,18 @@ class AdventureWorld(World):
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item_ram_address = item_ram_addresses[item_table[location.item.name].table_index]
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item_position_data_start = item_position_table + item_ram_address - items_ram_start
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location_data = location_table[location.name]
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room_x, room_y = location_data.get_position(self.multiworld.per_slot_randoms[self.player])
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(room_id, room_x, room_y) = \
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location_data.get_random_position(self.random)
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if location_data.needs_bat_logic and bat_logic == 0x0:
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copied_location = copy.copy(location_data)
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copied_location.local_item = item_ram_address
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copied_location.room_id = room_id
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copied_location.room_x = room_x
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copied_location.room_y = room_y
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bat_no_touch_locs.append(copied_location)
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del unplaced_local_items[location.item.name]
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rom_deltas[item_position_data_start] = location_data.room_id
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rom_deltas[item_position_data_start] = room_id
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rom_deltas[item_position_data_start + 1] = room_x
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rom_deltas[item_position_data_start + 2] = room_y
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local_item_to_location[item_table_offset] = self.location_name_to_id[location.name] \
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@@ -398,14 +403,20 @@ class AdventureWorld(World):
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# items from other worlds, and non-standard Adventure items handled by script, like difficulty switches
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elif location.item.code is not None:
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if location.item.code != nothing_item_id:
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location_data = location_table[location.name]
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location_data = copy.copy(location_table[location.name])
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(room_id, room_x, room_y) = \
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location_data.get_random_position(self.random)
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location_data.room_id = room_id
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location_data.room_x = room_x
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location_data.room_y = room_y
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foreign_item_locations.append(location_data)
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if location_data.needs_bat_logic and bat_logic == 0x0:
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bat_no_touch_locs.append(location_data)
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else:
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location_data = location_table[location.name]
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room_id = location_data.get_random_room_id(self.random)
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auto_collect_locations.append(AdventureAutoCollectLocation(location_data.short_location_id,
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location_data.room_id))
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room_id))
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# Adventure items that are in another world get put in an invalid room until needed
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for unplaced_item_name, unplaced_item in unplaced_local_items.items():
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item_position_data_start = get_item_position_data_start(unplaced_item.table_index)
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