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DOOM 1993: Added Episode 4. Game is now complete
And some bug fixes, balance and small features.
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@@ -205,6 +205,8 @@ def set_rules(doom_1993_world: "DOOM1993World"):
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state.has("Halls of the Damned (E2M6) - Red skull key", player, 1))
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set_rule(world.get_entrance("Halls of the Damned (E2M6) Main -> Halls of the Damned (E2M6) Yellow", player), lambda state:
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state.has("Halls of the Damned (E2M6) - Yellow skull key", player, 1))
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set_rule(world.get_entrance("Halls of the Damned (E2M6) Main -> Halls of the Damned (E2M6) One way Yellow", player), lambda state:
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state.has("Halls of the Damned (E2M6) - Yellow skull key", player, 1))
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set_rule(world.get_entrance("Halls of the Damned (E2M6) Blue Yellow Red -> Halls of the Damned (E2M6) Main", player), lambda state:
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state.has("Halls of the Damned (E2M6) - Blue skull key", player, 1) and
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state.has("Halls of the Damned (E2M6) - Yellow skull key", player, 1) and
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@@ -373,12 +375,147 @@ def set_rules(doom_1993_world: "DOOM1993World"):
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state.has("BFG9000", player, 1)))
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set_rule(world.get_entrance("Warrens (E3M9) Main -> Warrens (E3M9) Red", player), lambda state:
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state.has("Warrens (E3M9) - Red skull key", player, 1))
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set_rule(world.get_entrance("Warrens (E3M9) Main -> Warrens (E3M9) Blue", player), lambda state:
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state.has("Warrens (E3M9) - Blue skull key", player, 1))
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set_rule(world.get_entrance("Warrens (E3M9) Main -> Warrens (E3M9) Blue trigger", player), lambda state:
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state.has("Warrens (E3M9) - Blue skull key", player, 1))
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set_rule(world.get_entrance("Warrens (E3M9) Red -> Warrens (E3M9) Main", player), lambda state:
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state.has("Warrens (E3M9) - Red skull key", player, 1))
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set_rule(world.get_entrance("Warrens (E3M9) Blue -> Warrens (E3M9) Main", player), lambda state:
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state.has("Warrens (E3M9) - Blue skull key", player, 1))
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set_rule(world.get_entrance("Warrens (E3M9) Blue trigger -> Warrens (E3M9) Main", player), lambda state:
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state.has("Warrens (E3M9) - Blue skull key", player, 1))
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# Hell Beneath (E4M1)
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set_rule(world.get_entrance("Hub -> Hell Beneath (E4M1) Main", player), lambda state:
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state.has("Hell Beneath (E4M1)", player, 1))
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set_rule(world.get_entrance("Hell Beneath (E4M1) Main -> Hell Beneath (E4M1) Red", player), lambda state:
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(state.has("Hell Beneath (E4M1) - Red skull key", player, 1) and
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state.has("Shotgun", player, 1) and
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state.has("Chaingun", player, 1)) and (state.has("Plasma gun", player, 1) or
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state.has("BFG9000", player, 1)))
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set_rule(world.get_entrance("Hell Beneath (E4M1) Main -> Hell Beneath (E4M1) Blue", player), lambda state:
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state.has("Shotgun", player, 1) or
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state.has("Chaingun", player, 1) or
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state.has("Hell Beneath (E4M1) - Blue skull key", player, 1))
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# Perfect Hatred (E4M2)
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set_rule(world.get_entrance("Hub -> Perfect Hatred (E4M2) Main", player), lambda state:
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(state.has("Perfect Hatred (E4M2)", player, 1) and
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state.has("Shotgun", player, 1) and
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state.has("Chaingun", player, 1)) and
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(state.has("Rocket launcher", player, 1) or
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state.has("Plasma gun", player, 1) or
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state.has("BFG9000", player, 1)))
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set_rule(world.get_entrance("Perfect Hatred (E4M2) Main -> Perfect Hatred (E4M2) Blue", player), lambda state:
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state.has("Perfect Hatred (E4M2) - Blue skull key", player, 1))
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set_rule(world.get_entrance("Perfect Hatred (E4M2) Main -> Perfect Hatred (E4M2) Yellow", player), lambda state:
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state.has("Perfect Hatred (E4M2) - Yellow skull key", player, 1))
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# Sever the Wicked (E4M3)
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set_rule(world.get_entrance("Hub -> Sever the Wicked (E4M3) Main", player), lambda state:
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(state.has("Sever the Wicked (E4M3)", player, 1) and
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state.has("Shotgun", player, 1) and
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state.has("Chaingun", player, 1)) and
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(state.has("Rocket launcher", player, 1) or
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state.has("Plasma gun", player, 1) or
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state.has("BFG9000", player, 1)))
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set_rule(world.get_entrance("Sever the Wicked (E4M3) Main -> Sever the Wicked (E4M3) Red", player), lambda state:
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state.has("Sever the Wicked (E4M3) - Red skull key", player, 1))
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set_rule(world.get_entrance("Sever the Wicked (E4M3) Red -> Sever the Wicked (E4M3) Blue", player), lambda state:
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state.has("Sever the Wicked (E4M3) - Blue skull key", player, 1))
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set_rule(world.get_entrance("Sever the Wicked (E4M3) Red -> Sever the Wicked (E4M3) Main", player), lambda state:
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state.has("Sever the Wicked (E4M3) - Red skull key", player, 1))
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set_rule(world.get_entrance("Sever the Wicked (E4M3) Blue -> Sever the Wicked (E4M3) Red", player), lambda state:
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state.has("Sever the Wicked (E4M3) - Blue skull key", player, 1))
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# Unruly Evil (E4M4)
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set_rule(world.get_entrance("Hub -> Unruly Evil (E4M4) Main", player), lambda state:
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(state.has("Unruly Evil (E4M4)", player, 1) and
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state.has("Shotgun", player, 1) and
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state.has("Chaingun", player, 1)) and
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(state.has("Rocket launcher", player, 1) or
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state.has("Plasma gun", player, 1) or
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state.has("BFG9000", player, 1)))
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set_rule(world.get_entrance("Unruly Evil (E4M4) Main -> Unruly Evil (E4M4) Red", player), lambda state:
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state.has("Unruly Evil (E4M4) - Red skull key", player, 1))
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# They Will Repent (E4M5)
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set_rule(world.get_entrance("Hub -> They Will Repent (E4M5) Main", player), lambda state:
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(state.has("They Will Repent (E4M5)", player, 1) and
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state.has("Shotgun", player, 1) and
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state.has("Chaingun", player, 1)) and
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(state.has("Rocket launcher", player, 1) or
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state.has("Plasma gun", player, 1) or
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state.has("BFG9000", player, 1)))
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set_rule(world.get_entrance("They Will Repent (E4M5) Main -> They Will Repent (E4M5) Red", player), lambda state:
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state.has("They Will Repent (E4M5) - Red skull key", player, 1))
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set_rule(world.get_entrance("They Will Repent (E4M5) Red -> They Will Repent (E4M5) Main", player), lambda state:
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state.has("They Will Repent (E4M5) - Red skull key", player, 1))
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set_rule(world.get_entrance("They Will Repent (E4M5) Red -> They Will Repent (E4M5) Yellow", player), lambda state:
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state.has("They Will Repent (E4M5) - Yellow skull key", player, 1))
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set_rule(world.get_entrance("They Will Repent (E4M5) Red -> They Will Repent (E4M5) Blue", player), lambda state:
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state.has("They Will Repent (E4M5) - Blue skull key", player, 1))
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# Against Thee Wickedly (E4M6)
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set_rule(world.get_entrance("Hub -> Against Thee Wickedly (E4M6) Main", player), lambda state:
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(state.has("Against Thee Wickedly (E4M6)", player, 1) and
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state.has("Shotgun", player, 1) and
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state.has("Chaingun", player, 1)) and
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(state.has("Rocket launcher", player, 1) or
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state.has("Plasma gun", player, 1) or
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state.has("BFG9000", player, 1)))
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set_rule(world.get_entrance("Against Thee Wickedly (E4M6) Main -> Against Thee Wickedly (E4M6) Blue", player), lambda state:
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state.has("Against Thee Wickedly (E4M6) - Blue skull key", player, 1))
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set_rule(world.get_entrance("Against Thee Wickedly (E4M6) Main -> Against Thee Wickedly (E4M6) Yellow", player), lambda state:
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state.has("Against Thee Wickedly (E4M6) - Yellow skull key", player, 1))
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set_rule(world.get_entrance("Against Thee Wickedly (E4M6) Main -> Against Thee Wickedly (E4M6) Red", player), lambda state:
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state.has("Against Thee Wickedly (E4M6) - Red skull key", player, 1))
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set_rule(world.get_entrance("Against Thee Wickedly (E4M6) Blue -> Against Thee Wickedly (E4M6) Main", player), lambda state:
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state.has("Against Thee Wickedly (E4M6) - Blue skull key", player, 1))
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# And Hell Followed (E4M7)
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set_rule(world.get_entrance("Hub -> And Hell Followed (E4M7) Main", player), lambda state:
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(state.has("And Hell Followed (E4M7)", player, 1) and
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state.has("Shotgun", player, 1) and
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state.has("Chaingun", player, 1)) and
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(state.has("Rocket launcher", player, 1) or
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state.has("Plasma gun", player, 1) or
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state.has("BFG9000", player, 1)))
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set_rule(world.get_entrance("And Hell Followed (E4M7) Main -> And Hell Followed (E4M7) Blue", player), lambda state:
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state.has("And Hell Followed (E4M7) - Blue skull key", player, 1))
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set_rule(world.get_entrance("And Hell Followed (E4M7) Main -> And Hell Followed (E4M7) Red", player), lambda state:
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state.has("And Hell Followed (E4M7) - Red skull key", player, 1))
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set_rule(world.get_entrance("And Hell Followed (E4M7) Main -> And Hell Followed (E4M7) Yellow", player), lambda state:
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state.has("And Hell Followed (E4M7) - Yellow skull key", player, 1))
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set_rule(world.get_entrance("And Hell Followed (E4M7) Red -> And Hell Followed (E4M7) Main", player), lambda state:
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state.has("And Hell Followed (E4M7) - Red skull key", player, 1))
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# Unto the Cruel (E4M8)
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set_rule(world.get_entrance("Hub -> Unto the Cruel (E4M8) Main", player), lambda state:
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(state.has("Unto the Cruel (E4M8)", player, 1) and
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state.has("Chainsaw", player, 1) and
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state.has("Shotgun", player, 1) and
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state.has("Chaingun", player, 1) and
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state.has("Rocket launcher", player, 1)) and
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(state.has("BFG9000", player, 1) or
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state.has("Plasma gun", player, 1)))
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set_rule(world.get_entrance("Unto the Cruel (E4M8) Main -> Unto the Cruel (E4M8) Red", player), lambda state:
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state.has("Unto the Cruel (E4M8) - Red skull key", player, 1))
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set_rule(world.get_entrance("Unto the Cruel (E4M8) Main -> Unto the Cruel (E4M8) Yellow", player), lambda state:
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state.has("Unto the Cruel (E4M8) - Yellow skull key", player, 1))
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set_rule(world.get_entrance("Unto the Cruel (E4M8) Main -> Unto the Cruel (E4M8) Orange", player), lambda state:
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state.has("Unto the Cruel (E4M8) - Yellow skull key", player, 1) and
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state.has("Unto the Cruel (E4M8) - Red skull key", player, 1))
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# Fear (E4M9)
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set_rule(world.get_entrance("Hub -> Fear (E4M9) Main", player), lambda state:
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state.has("Fear (E4M9)", player, 1) and
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state.has("Shotgun", player, 1) and
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state.has("Chaingun", player, 1) and
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state.has("Rocket launcher", player, 1) and
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state.has("Plasma gun", player, 1) and
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state.has("BFG9000", player, 1))
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set_rule(world.get_entrance("Fear (E4M9) Main -> Fear (E4M9) Yellow", player), lambda state:
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state.has("Fear (E4M9) - Yellow skull key", player, 1))
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set_rule(world.get_entrance("Fear (E4M9) Yellow -> Fear (E4M9) Main", player), lambda state:
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state.has("Fear (E4M9) - Yellow skull key", player, 1))
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