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TUNIC: Misc Logic Changes, Additions (#2856)
* Add nmg boss scav kill * Add boss quick kills * Fix name of orb * Remove getting into zig with ice grapple * Remove connection from quarry to zig * Add a few missing dependent regions * Separate the atoll statue and portal pad so that it doesn't assume you can get from one to the other without prayer
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@@ -295,6 +295,12 @@ def set_er_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int], re
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regions["Ruined Atoll Portal"].connect(
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connecting_region=regions["Ruined Atoll"])
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regions["Ruined Atoll"].connect(
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connecting_region=regions["Ruined Atoll Statue"],
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rule=lambda state: has_ability(state, player, prayer, options, ability_unlocks))
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regions["Ruined Atoll Statue"].connect(
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connecting_region=regions["Ruined Atoll"])
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regions["Frog's Domain"].connect(
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connecting_region=regions["Frog's Domain Back"],
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rule=lambda state: state.has(grapple, player))
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@@ -944,10 +950,12 @@ def set_er_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int])
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# Bosses
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set_rule(multiworld.get_location("Fortress Arena - Siege Engine/Vault Key Pickup", player),
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lambda state: has_sword(state, player))
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# nmg - kill Librarian with a lure, or gun I guess
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set_rule(multiworld.get_location("Librarian - Hexagon Green", player),
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lambda state: has_sword(state, player))
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lambda state: has_sword(state, player) or options.logic_rules)
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# nmg - kill boss scav with orb + firecracker, or similar
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set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player),
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lambda state: has_sword(state, player))
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lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules))
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# Swamp
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set_rule(multiworld.get_location("Cathedral Gauntlet - Gauntlet Reward", player),
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