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TUNIC: Misc Logic Changes, Additions (#2856)
* Add nmg boss scav kill * Add boss quick kills * Fix name of orb * Remove getting into zig with ice grapple * Remove connection from quarry to zig * Add a few missing dependent regions * Separate the atoll statue and portal pad so that it doesn't assume you can get from one to the other without prayer
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@@ -131,8 +131,6 @@ def set_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) -> No
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lambda state: has_mask(state, player, options)
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multiworld.get_entrance("Lower Quarry -> Rooted Ziggurat", player).access_rule = \
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lambda state: state.has(grapple, player) and has_ability(state, player, prayer, options, ability_unlocks)
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multiworld.get_entrance("Quarry -> Rooted Ziggurat", player).access_rule = \
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lambda state: has_ice_grapple_logic(False, state, player, options, ability_unlocks)
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multiworld.get_entrance("Swamp -> Cathedral", player).access_rule = \
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lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks) \
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or has_ice_grapple_logic(False, state, player, options, ability_unlocks)
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@@ -312,8 +310,9 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) ->
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lambda state: state.has(laurels, player))
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set_rule(multiworld.get_location("Quarry - [West] Upper Area Bombable Wall", player),
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lambda state: has_mask(state, player, options))
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# nmg - kill boss scav with orb + firecracker, or similar
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set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player),
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lambda state: has_sword(state, player))
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lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules))
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# Swamp
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set_rule(multiworld.get_location("Cathedral Gauntlet - Gauntlet Reward", player),
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