Subnautica: updates (#759)

* Subnautica: add more goals

* Subnautica: fix wrongly positioned Databox

* Subnautica: allow techs to remain vanilla

* Subnautica: make zipimport compatible

* Subnautica: force two Seaglide fragments into local sphere 1
This commit is contained in:
Fabian Dill
2022-07-15 17:41:53 +02:00
committed by GitHub
parent 8e15fe51b6
commit 73fb1b8074
9 changed files with 1059 additions and 715 deletions

View File

@@ -1,18 +1,16 @@
import logging
from typing import List, Dict, Any
from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification, RegionType
from worlds.AutoWorld import World, WebWorld
from . import Items
from . import Locations
from . import Options
from .Items import item_table
from .Rules import set_rules
logger = logging.getLogger("Subnautica")
from .Locations import lookup_name_to_id as locations_lookup_name_to_id
from .Items import item_table, lookup_name_to_item, advancement_item_names
from .Items import lookup_name_to_id as items_lookup_name_to_id
from .Regions import create_regions
from .Rules import set_rules
from .Options import options
from BaseClasses import Region, Entrance, Location, MultiWorld, Item, Tutorial, ItemClassification, RegionType
from ..AutoWorld import World, WebWorld
class SubnaticaWeb(WebWorld):
tutorials = [Tutorial(
@@ -34,34 +32,51 @@ class SubnauticaWorld(World):
game: str = "Subnautica"
web = SubnaticaWeb()
item_name_to_id = items_lookup_name_to_id
location_name_to_id = locations_lookup_name_to_id
options = options
item_name_to_id = {data["name"]: item_id for item_id, data in Items.item_table.items()}
location_name_to_id = {data["name"]: loc_id for loc_id, data in Locations.location_table.items()}
options = Options.options
data_version = 2
required_client_version = (0, 1, 9)
required_client_version = (0, 3, 3)
prefill_items: List[Item]
def generate_early(self) -> None:
self.prefill_items = [
self.create_item("Seaglide Fragment"),
self.create_item("Seaglide Fragment")
]
def create_regions(self):
self.world.regions += [
self.create_region("Menu", None, ["Lifepod 5"]),
self.create_region("Planet 4546B",
Locations.events + [location["name"] for location in Locations.location_table.values()])
]
# refer to Rules.py
set_rules = set_rules
def generate_basic(self):
# Link regions
self.world.get_entrance('Lifepod 5', self.player).connect(self.world.get_region('Planet 4546B', self.player))
self.world.get_entrance("Lifepod 5", self.player).connect(self.world.get_region("Planet 4546B", self.player))
# Generate item pool
pool = []
neptune_launch_platform = None
extras = 0
valuable = self.world.item_pool[self.player] == "valuable"
for item in item_table:
valuable = self.world.item_pool[self.player] == Options.ItemPool.option_valuable
for item in item_table.values():
for i in range(item["count"]):
subnautica_item = self.create_item(item["name"])
if item["name"] == "Neptune Launch Platform":
neptune_launch_platform = subnautica_item
elif valuable and not item["progression"]:
self.world.push_precollected(subnautica_item)
elif valuable and ItemClassification.filler == item["classification"]:
extras += 1
else:
pool.append(subnautica_item)
for item_name in self.world.random.choices(sorted(advancement_item_names - {"Neptune Launch Platform"}),
for item_name in self.world.random.choices(sorted(Items.advancement_item_names - {"Neptune Launch Platform"}),
k=extras):
item = self.create_item(item_name)
item.classification = ItemClassification.filler # as it's an extra, just fast-fill it somewhere
@@ -72,39 +87,57 @@ class SubnauticaWorld(World):
# Victory item
self.world.get_location("Aurora - Captain Data Terminal", self.player).place_locked_item(
neptune_launch_platform)
self.world.get_location("Neptune Launch", self.player).place_locked_item(
SubnauticaItem("Victory", ItemClassification.progression, None, player=self.player))
for event in Locations.events:
self.world.get_location(event, self.player).place_locked_item(
SubnauticaItem(event, ItemClassification.progression, None, player=self.player))
# make the goal event the victory "item"
self.world.get_location(self.world.goal[self.player].get_event_name(), self.player).item.name = "Victory"
def set_rules(self):
set_rules(self.world, self.player)
def fill_slot_data(self) -> Dict[str, Any]:
goal: Options.Goal = self.world.goal[self.player]
item_pool: Options.ItemPool = self.world.item_pool[self.player]
vanilla_tech: List[str] = []
if item_pool == Options.ItemPool.option_valuable:
for item in Items.item_table.values():
if item["classification"] == ItemClassification.filler:
vanilla_tech.append(item["tech_type"])
def create_regions(self):
create_regions(self.world, self.player)
slot_data: Dict[str, Any] = {
"goal": goal.current_key,
"vanilla_tech": vanilla_tech,
}
def fill_slot_data(self):
slot_data = {}
return slot_data
def create_item(self, name: str) -> Item:
item = lookup_name_to_item[name]
item_id: int = self.item_name_to_id[name]
return SubnauticaItem(name,
ItemClassification.progression if item["progression"] else ItemClassification.filler,
item["id"], player=self.player)
item_table[item_id]["classification"],
item_id, player=self.player)
def create_region(self, name: str, locations=None, exits=None):
ret = Region(name, RegionType.Generic, name, self.player)
ret.world = self.world
if locations:
for location in locations:
loc_id = self.location_name_to_id.get(location, None)
location = SubnauticaLocation(self.player, location, loc_id, ret)
ret.locations.append(location)
if exits:
for region_exit in exits:
ret.exits.append(Entrance(self.player, region_exit, ret))
return ret
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
ret = Region(name, RegionType.Generic, name, player)
ret.world = world
if locations:
for location in locations:
loc_id = locations_lookup_name_to_id.get(location, 0)
location = SubnauticaLocation(player, location, loc_id, ret)
ret.locations.append(location)
if exits:
for exit in exits:
ret.exits.append(Entrance(player, exit, ret))
def get_pre_fill_items(self) -> List[Item]:
return self.prefill_items
return ret
def pre_fill(self) -> None:
reachable = self.world.get_reachable_locations(player=self.player)
self.world.random.shuffle(reachable)
items = self.prefill_items.copy()
for item in items:
reachable.pop().place_locked_item(item)
class SubnauticaLocation(Location):
@@ -112,4 +145,4 @@ class SubnauticaLocation(Location):
class SubnauticaItem(Item):
game = "Subnautica"
game: str = "Subnautica"