mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
TUNIC: ER Refactor for better plando connections, fewer shops improvement (#3075)
* Fixed shop changes * Update option description * Apply suggestions from Vi's review (thank you) * Fix for plando connections on a full scene * Plando connections should work better now for complicated paths * Even more good plando connections yes * Starting to move the info over * Fixing up formatting a bit * Remove unneeded item info * Put in updated_reachable_regions, to replace add_dependent_regions * Updated to match ladder shuffle * More stuff I guess * It functions! * It mostly works with plando now, some slight issues still * Fixed minor logic bug * Fixed world leakage * Change exception message * Make exception message better for troubleshooting failed connections * Merged with main * technically a logic fix but it would never matter cause no start shuffle * Add a couple more alias item groups cause yeah * Rename beneath the vault front -> beneath the vault main * Flip lantern access rule to the region * Add missing connection to traversal reqs * Move start_inventory_from_pool to the top so that it's next to start_inventory * Reword the fixed shop description slightly * Refactor per ixrec's comments * Greatly reduced an overcomplicated block because Vi is cool and smart and also cool * Rewrite traversal reqs thing per Vi's comments
This commit is contained in:
@@ -237,6 +237,8 @@ extra_groups: Dict[str, Set[str]] = {
|
||||
"Ladder to Atoll": {"Ladder to Ruined Atoll"}, # fuzzy matching made it hint Ladders in Well, now it won't
|
||||
"Ladders to Bell": {"Ladders to West Bell"},
|
||||
"Ladders to Well": {"Ladders in Well"}, # fuzzy matching decided ladders in well was ladders to west bell
|
||||
"Ladders in Atoll": {"Ladders in South Atoll"},
|
||||
"Ladders in Ruined Atoll": {"Ladders in South Atoll"},
|
||||
}
|
||||
|
||||
item_name_groups.update(extra_groups)
|
||||
|
Reference in New Issue
Block a user