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TUNIC: ER Refactor for better plando connections, fewer shops improvement (#3075)
* Fixed shop changes * Update option description * Apply suggestions from Vi's review (thank you) * Fix for plando connections on a full scene * Plando connections should work better now for complicated paths * Even more good plando connections yes * Starting to move the info over * Fixing up formatting a bit * Remove unneeded item info * Put in updated_reachable_regions, to replace add_dependent_regions * Updated to match ladder shuffle * More stuff I guess * It functions! * It mostly works with plando now, some slight issues still * Fixed minor logic bug * Fixed world leakage * Change exception message * Make exception message better for troubleshooting failed connections * Merged with main * technically a logic fix but it would never matter cause no start shuffle * Add a couple more alias item groups cause yeah * Rename beneath the vault front -> beneath the vault main * Flip lantern access rule to the region * Add missing connection to traversal reqs * Move start_inventory_from_pool to the top so that it's next to start_inventory * Reword the fixed shop description slightly * Refactor per ixrec's comments * Greatly reduced an overcomplicated block because Vi is cool and smart and also cool * Rewrite traversal reqs thing per Vi's comments
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@@ -86,7 +86,7 @@ location_table: Dict[str, TunicLocationData] = {
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"Hero's Grave - Flowers Relic": TunicLocationData("Eastern Vault Fortress", "Hero Relic - Fortress"),
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"Beneath the Fortress - Bridge": TunicLocationData("Beneath the Vault", "Beneath the Vault Back"),
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"Beneath the Fortress - Cell Chest 1": TunicLocationData("Beneath the Vault", "Beneath the Vault Back"),
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"Beneath the Fortress - Obscured Behind Waterfall": TunicLocationData("Beneath the Vault", "Beneath the Vault Front"),
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"Beneath the Fortress - Obscured Behind Waterfall": TunicLocationData("Beneath the Vault", "Beneath the Vault Main"),
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"Beneath the Fortress - Back Room Chest": TunicLocationData("Beneath the Vault", "Beneath the Vault Back"),
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"Beneath the Fortress - Cell Chest 2": TunicLocationData("Beneath the Vault", "Beneath the Vault Back"),
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"Frog's Domain - Near Vault": TunicLocationData("Frog's Domain", "Frog's Domain"),
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