Stardew Valley: Make progressive movie theater a progression trap (#3985)
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@@ -35,7 +35,7 @@ class TestBaseItemGeneration(SVTestBase):
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items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY])
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items_to_ignore.extend(resource_pack.name for resource_pack in items.items_by_group[Group.RESOURCE_PACK])
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items_to_ignore.append("The Gateway Gazette")
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progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression and item.name not in items_to_ignore]
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progression_items = [item for item in items.all_items if item.classification & ItemClassification.progression and item.name not in items_to_ignore]
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for progression_item in progression_items:
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with self.subTest(f"{progression_item.name}"):
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self.assertIn(progression_item.name, all_created_items)
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@@ -86,7 +86,7 @@ class TestNoGingerIslandItemGeneration(SVTestBase):
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items_to_ignore.extend(season.name for season in items.items_by_group[Group.WEAPON])
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items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY])
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items_to_ignore.append("The Gateway Gazette")
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progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression and item.name not in items_to_ignore]
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progression_items = [item for item in items.all_items if item.classification & ItemClassification.progression and item.name not in items_to_ignore]
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for progression_item in progression_items:
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with self.subTest(f"{progression_item.name}"):
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if Group.GINGER_ISLAND in progression_item.groups:
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