Stardew Valley: Make progressive movie theater a progression trap (#3985)

This commit is contained in:
agilbert1412
2024-11-26 18:44:33 -05:00
committed by GitHub
parent 0dade05133
commit 75624042f7
7 changed files with 10 additions and 9 deletions

View File

@@ -35,7 +35,7 @@ class TestBaseItemGeneration(SVTestBase):
items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY])
items_to_ignore.extend(resource_pack.name for resource_pack in items.items_by_group[Group.RESOURCE_PACK])
items_to_ignore.append("The Gateway Gazette")
progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression and item.name not in items_to_ignore]
progression_items = [item for item in items.all_items if item.classification & ItemClassification.progression and item.name not in items_to_ignore]
for progression_item in progression_items:
with self.subTest(f"{progression_item.name}"):
self.assertIn(progression_item.name, all_created_items)
@@ -86,7 +86,7 @@ class TestNoGingerIslandItemGeneration(SVTestBase):
items_to_ignore.extend(season.name for season in items.items_by_group[Group.WEAPON])
items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY])
items_to_ignore.append("The Gateway Gazette")
progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression and item.name not in items_to_ignore]
progression_items = [item for item in items.all_items if item.classification & ItemClassification.progression and item.name not in items_to_ignore]
for progression_item in progression_items:
with self.subTest(f"{progression_item.name}"):
if Group.GINGER_ISLAND in progression_item.groups: