fix Factorio Recipe Time randomization not being deterministic
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@@ -80,7 +80,7 @@ class LocalRom(object):
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self.write_bytes(startaddress + i, bytearray(data))
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def encrypt(self, world, player):
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local_random = world.rom_seeds[player]
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local_random = world.slot_seeds[player]
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key = bytes(local_random.getrandbits(8 * 16).to_bytes(16, 'big'))
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self.write_bytes(0x1800B0, bytearray(key))
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self.write_int16(0x180087, 1)
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@@ -384,7 +384,7 @@ def patch_enemizer(world, team: int, player: int, rom: LocalRom, enemizercli):
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max_enemizer_tries = 5
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for i in range(max_enemizer_tries):
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enemizer_seed = str(world.rom_seeds[player].randint(0, 999999999))
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enemizer_seed = str(world.slot_seeds[player].randint(0, 999999999))
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enemizer_command = [os.path.abspath(enemizercli),
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'--rom', randopatch_path,
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'--seed', enemizer_seed,
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@@ -414,7 +414,7 @@ def patch_enemizer(world, team: int, player: int, rom: LocalRom, enemizercli):
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continue
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for j in range(i + 1, max_enemizer_tries):
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world.rom_seeds[player].randint(0, 999999999)
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world.slot_seeds[player].randint(0, 999999999)
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# Sacrifice all remaining random numbers that would have been used for unused enemizer tries.
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# This allows for future enemizer bug fixes to NOT affect the rest of the seed's randomness
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break
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@@ -760,7 +760,7 @@ def get_nonnative_item_sprite(game):
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return game_to_id.get(game, 0x6B) # default to Power Star
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def patch_rom(world, rom, player, team, enemized):
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local_random = world.rom_seeds[player]
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local_random = world.slot_seeds[player]
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# progressive bow silver arrow hint hack
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prog_bow_locs = world.find_items('Progressive Bow', player)
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@@ -1643,7 +1643,7 @@ def patch_rom(world, rom, player, team, enemized):
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rom.write_byte(0xFEE41, 0x2A) # preopen bombable exit
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if world.tile_shuffle[player]:
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tile_set = TileSet.get_random_tile_set(world.rom_seeds[player])
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tile_set = TileSet.get_random_tile_set(world.slot_seeds[player])
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rom.write_byte(0x4BA21, tile_set.get_speed())
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rom.write_byte(0x4BA1D, tile_set.get_len())
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rom.write_bytes(0x4BA2A, tile_set.get_bytes())
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@@ -1774,7 +1774,7 @@ def hud_format_text(text):
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def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite: str, palettes_options,
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world=None, player=1, allow_random_on_event=False, reduceflashing=False,
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triforcehud: str = None):
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local_random = random if not world else world.rom_seeds[player]
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local_random = random if not world else world.slot_seeds[player]
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# enable instant item menu
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if fastmenu == 'instant':
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@@ -2091,7 +2091,7 @@ def write_string_to_rom(rom, target, string):
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def write_strings(rom, world, player, team):
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local_random = world.rom_seeds[player]
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local_random = world.slot_seeds[player]
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tt = TextTable()
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tt.removeUnwantedText()
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