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fix Factorio Recipe Time randomization not being deterministic
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@@ -20,7 +20,7 @@ def get_mc_data(world: MultiWorld, player: int):
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exits = ["Overworld Structure 1", "Overworld Structure 2", "Nether Structure 1", "Nether Structure 2",
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"The End Structure"]
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return {
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'world_seed': Random(world.rom_seeds[player]).getrandbits(32),
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'world_seed': world.slot_seeds[player].getrandbits(32),
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# consistent and doesn't interfere with other generation
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'seed_name': world.seed_name,
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'player_name': world.get_player_names(player),
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