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Merge branch 'shop-fill' into multishop-all
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@@ -342,27 +342,6 @@ class World(object):
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if collect:
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self.state.collect(item, location.event, location)
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# TODO: Prevents fast_filling certain items. Move this to a proper filter.
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if location.parent_region.shop is not None and location.name != 'Potion Shop': # includes potion shop slots but not potion shop powder
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slot_num = int(location.name[-1]) - 1
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my_item = location.parent_region.shop.inventory[slot_num]
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if (my_item is not None and my_item['item'] == item.name) or 'Rupee' in item.name or ('Bee' in item.name and 'Trap' not in item.name):
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# this will filter items that match the item in the shop or Rupees, or single bees
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# really not a way for the player to know a renewable item from a player pool item
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# bombs can be sitting on top of arrows or a potion refill, but dunno if that's a big deal
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logging.debug('skipping item shop {}'.format(item.name))
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else:
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if my_item is None:
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location.parent_region.shop.add_inventory(slot_num, 'None', 0)
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my_item = location.parent_region.shop.inventory[slot_num]
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else:
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my_item['replacement'] = my_item['item']
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my_item['replacement_price'] = my_item['price']
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my_item['item'] = item.name
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my_item['price'] = self.random.randrange(1, 61) * 5 # can probably replace this with a price chart
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my_item['max'] = 1
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my_item['player'] = item.player if item.player != location.player else 0
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logging.debug('Placed %s at %s', item, location)
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else:
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raise RuntimeError('Cannot assign item %s to location %s.' % (item, location))
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