diff --git a/worlds/cccharles/Regions.py b/worlds/cccharles/Regions.py index 42230145..68239dc0 100644 --- a/worlds/cccharles/Regions.py +++ b/worlds/cccharles/Regions.py @@ -232,11 +232,9 @@ def create_regions(world: MultiWorld, options: CCCharlesOptions, player: int) -> # Connect the Regions by named Entrances that must have access Rules menu_region.connect(start_camp_region) menu_region.connect(tony_tiddle_mission_region) - menu_region.connect(barn_region) - tony_tiddle_mission_region.connect(barn_region, "Barn Door") + menu_region.connect(barn_region, "Barn Door") menu_region.connect(candice_mission_region) - menu_region.connect(tutorial_house_region) - candice_mission_region.connect(tutorial_house_region, "Tutorial House Door") + menu_region.connect(tutorial_house_region, "Tutorial House Door") menu_region.connect(swamp_edges_region) menu_region.connect(swamp_mission_region) menu_region.connect(junkyard_area_region) @@ -244,7 +242,6 @@ def create_regions(world: MultiWorld, options: CCCharlesOptions, player: int) -> menu_region.connect(junkyard_shed_region) menu_region.connect(military_base_region) menu_region.connect(south_mine_outside_region) - menu_region.connect(south_mine_inside_region) south_mine_outside_region.connect(south_mine_inside_region, "South Mine Gate") menu_region.connect(middle_station_region) menu_region.connect(canyon_region) @@ -258,13 +255,11 @@ def create_regions(world: MultiWorld, options: CCCharlesOptions, player: int) -> menu_region.connect(lost_stairs_region) menu_region.connect(east_house_region) menu_region.connect(rockets_testing_ground_region) - menu_region.connect(rockets_testing_bunker_region) rockets_testing_ground_region.connect(rockets_testing_bunker_region, "Stuck Bunker Door") menu_region.connect(workshop_region) menu_region.connect(east_tower_region) menu_region.connect(lighthouse_region) menu_region.connect(north_mine_outside_region) - menu_region.connect(north_mine_inside_region) north_mine_outside_region.connect(north_mine_inside_region, "North Mine Gate") menu_region.connect(wood_bridge_region) menu_region.connect(museum_region) @@ -278,11 +273,9 @@ def create_regions(world: MultiWorld, options: CCCharlesOptions, player: int) -> menu_region.connect(north_beach_region) menu_region.connect(mine_shaft_region) menu_region.connect(mob_camp_region) - menu_region.connect(mob_camp_locked_room_region) mob_camp_region.connect(mob_camp_locked_room_region, "Mob Camp Locked Door") menu_region.connect(mine_elevator_exit_region) menu_region.connect(mountain_ruin_outside_region) - menu_region.connect(mountain_ruin_inside_region) mountain_ruin_outside_region.connect(mountain_ruin_inside_region, "Mountain Ruin Gate") menu_region.connect(prism_temple_region) menu_region.connect(pickle_val_region)